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Hivespawn Drone

This insectoid creature resembles a vaguely-humanoid scorpion without a stinger. It has scythe-like blades instead of pincers and a row of spines along its back.

Hivespawn DroneCR 3

XP 800
N Large magical beast
Init +0; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +10

AC 16, touch 9, flat-footed 16 (+7 natural, –1 size)
hp 28 (3d10+12)
Fort +6, Ref +3, Will +2
Immune acid, disease, poison

Speed 30 ft., burrow 20 ft.
Melee 2 claws +6 (2d4+3/x4)
Ranged 2 spines +2 (1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks scythe-like claws, spines

Str 16, Dex 10, Con 17, Int 3, Wis 13, Cha 6
Base Atk +3; CMB +7; CMD 17 (25 vs. trip)
Feats Skill Focus (Perception), Weapon Focus (claw)
Skills Perception +10
SQ receptive

Environment temperate or warm hills
Organization solitary, pair, nest (3–6), or hive (7–28 drones, 3–6 hulks, 1 queen)
Treasure none

Receptive (Ex) A hivespawn doesn't speak or understand any language, but creatures with telepathy can use that special quality to communicate with hivespawn as if they had a language.
Scythe-Like Claws (Ex) A hivespawn's scythe-shaped claws deal base and critical damage as if they were scythes designed for a creature one size smaller than the hivespawn, including that weapon's x4 critical multiplier.

Spines (Ex) A hivespawn can loose a number of dart-like spines indicated in its ranged attack from its body as a standard action with a toss of its head or a lash of its tail. Make an attack roll for each spine—all targets must be within 30 feet of each other. The spines have a range increment of 120 ft. The creature can launch only 24 spines in any 24-hour period.