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Hell Beetle

This flame-red beetle has gripping pincers and an over-sized maw.

Hell Beetle CR 3

XP 800
N Small magical beast (extraplanar)
Init +1 Senses blind, limited blindsight 30 ft., scent; Perception +8

AC 16, touch 12, flat-footed 15 (+1 Dex, +4 natural, +1 size)
hp 25 (3d10+9)
Fort +5; Ref +5; Will +2
Immune acid, attack forms which rely on sight, fire

Speed 30 ft., climb 30 ft.
Melee bite +6 (1d6+3 plus 1d4 acid), 2 claws +6 (grab)
Ranged spoor +6 ranged touch (spoor)
Special Attacks grab (Medium), spoor
Spell-Like Abilities (CL 5th; concentration +2)

1/minute—summon (level 3, 1d4 hell beetles, 40% -10% per hell beetle currently summoned)

Str 14, Dex 14, Con 15, Int 1, Wis 13, Cha 6
Base Atk +3; CMB +4 (+8 grapple); CMD16 (24 vs. trip)
Feats Skill Focus (Perception), Toughness
Skills Climb +14, Perception +8

Environment any underground (Hell)
Organization solitary, pair, or nest (3-6)
Treasure incidental

Limited Blindsight (Ex) A hell beetle can perceive creatures and objects it has noticed with its scent ability as if it had blindsight with same range.

Spoor (Su) As a standard action, a hell beetle can squirt pungent fluid at a creature within 30 feet as a ranged touch attack. For 1 hour, a target hit with this attack smells faintly of brimstone. For the same duration, any hell beetle summoned within 1 mile of the affected creature is instantly teleported into the open space nearest to the affected creature. If hell beetles are summoned within 1 mile of more than one affected creature, they are teleported towards the nearest affected creature.