XP 12,800
Halfblood (monadic) gynosphinx
N Large magical beast
Init +7 Senses darkvision 60 ft., detect magic, low-light vision, see invisibility; Perception +25
AC 28, touch 16, flat-footed 25 (+4 deflection, +3 Dex, +12 natural, -1 size)
hp 126 (12d10+60)
Fort +13; Ref +11; Will +12; additional +4 vs. poison
DR 10/magic; Immune cold, critical hits, poison; Resist electricity 10, fire 10; SR 22
Speed 40 ft., fly 60 ft. (poor)
Melee 2 claws +18 (2d6+7/19-20)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +18, 2d6+7)
Spell-Like Abilities (CL 12th; concentration +17)
Constant—comprehend languages, detect magic, read magic, see invisibility
3/day—clairaudience/clairvoyance
1/day—augury, chaos hammer (DC 19), dispel magic, dream, holy smite (DC 19), legend lore, locate object, order's wrath (DC 19), remove curse, seek thoughts (DC 18), silent image (DC 16), unholy blight (DC 19)
1/week—symbol of fear (DC 21), symbol of pain (DC 20), symbol of persuasion (DC 21), symbol of sleep (DC 20), symbol of stunning (DC 22); all symbols last for 1 week maximum
Str 24, Dex 17, Con 20, Int 20, Wis 23, Cha 21
Base Atk +12; CMB +20; CMD37 (41 vs. trip)
Feats Alertness, Combat Casting, Hover, Improved Critical (claw), Improved Initiative, Iron Will
Skills Bluff +17, Diplomacy +17, Fly +12, Intimidate +17, Knowledge (any two) +7, Perception +25, Sense Motive +22, Spellcraft +13
Languages Common, Draconic, Sphinx
SQ void form
Environment warm deserts and hills
Organization solitary, pair, or cult (3-6)
Treasure double
Void Form (Su) An akhanasphinx's body is semi-tangible. The akhanasphinx gains a deflection bonus to AC equal to 1/4 of its Hit Dice, and can fly without using its wings at a fly speed equal to its land speed (with poor maneuverability).