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Grue, Shadow

This vaguely-humanoid, bat-like creature is made of living darkness.

Shadow Grue (Shaggin) CR 3

XP 800
NE Small outsider (extraplanar)
Init +6 Senses darkvision 60 ft., see in darkness; Perception +6
Aura shadow consumption (40 ft.)

AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size)
hp 19 (3d10+3); fast healing 2
Fort +2; Ref +5; Will +3
Defensive Abilities natural invisibility (in darkness or dim light only); DR 5/magic

Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +5 (1d3+1)
Special Attacks sneak attack +2d6

Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Base Atk +3; CMB +3; CMD15
Feats Dodge, Improved Initiative
Skills Bluff +8, Fly +10, Perception +6, Stealth +12 (+16 in darkness or dim light, +8 in bright light); Racial Modifiers +4 Stealth in darkness or dim light (–4 in bright light)
Languages Aklo, Common

Environment any (Plane of Shadow)
Organization solitary, pair, gang (3-6), mob (7-12)
Treasure standard

Natural Invisibility (Ex) A shadow grue's natural invisibility applies only when the grue is in an area of darkness or dim light. In areas of normal or bright illumination, the shadow grue can be seen normally.

Shadow Disjunction (Su) A shadow grue radiates a 40-foot emanation that unravels spells with the darkness or shadow descriptors. Whenever a spell with the darkness or shadow descriptor is cast within this aura, or a spell effect with the darkness or shadow descriptor enters this area, that spell or effect is disjoined (as if by a mage's disjunction spell) unless its caster succeeds on a DC 20 caster level check.