XP 4,800
N Large construct
Init +1; Senses darkvision 60 ft., low-light vision; Perception +0
AC 22, touch 10, flat-footed 20; (+1 Dex, +12 natural, –1 size)
hp 79 (9d10+30); regeneration 5 (acid or fire)
Fort +3, Ref +4, Will +3
DR 5/adamantine; Immune construct traits, magic
Speed 30 ft.
Melee bite +14 (1d8+6), 2 claws +14 (1d6+6)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+9), snaring regeneration
Str 22, Dex 13, Con —, Int —, Wis 11, Cha 1
Base Atk +9; CMB +16; CMD 27
Feats Combat Reflexes (B)
Languages none
Environment any
Organization solitary or gang (2–4)
Treasure none
Immunity to Magic (Ex) A trollflesh golem is immune to any spell or spell-like ability that allows spell resistance except for those with the acid or fire descriptor.
Snaring Regeneration (Ex) The regenerating hide of a trollflesh golem seals over the edges of piercing and slashing weapons used against it. Whenever a trollflesh golem takes damage from a piercing or slashing melee weapon, it can expend an attack of opportunity to attempt a disarm combat maneuver to disarm that weapon. This maneuver doesn't provoke attacks of opportunity. The trollflesh golem cannot use this ability if its regeneration ability is not currently functioning.