XP 9,600
N Large construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0
AC 24, touch 8, flat-footed 24 (–1 Dex, +16 natural, –1 size)
hp 101 (13d10+30)
Fort +4, Ref +3, Will +4
DR 10/adamantine and bludgeoning; Immune construct traits, magic
Speed 20 ft.
Melee 2 slams +19 (2d10+7)
Space 10 ft.; Reach 10 ft.
Special Attacks engulf (DC 23, 2d10+10), splatter
Str 24, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +13; CMB +21; CMD 30
Skills Stealth –5 (+7 when using the collapse ability); Racial Modifiers +12 to hide when using the collapse ability
SQ compression, incorporated items, slouch
Environment any
Organization solitary or gang (2–4)
Treasure standard (incorporated into the golem's body)
Collapse (Ex) A treasure golem that falls prone may relax the shape of its body and hold perfectly still, appearing to be an ordinary pile of treasure. While doing so, the treasure golem can take 20 on Stealth checks to hide in plain sight as a pile of treasure.
Immunity to Magic (Ex) A treasure golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects work differently against the creature, as noted below.
• A grease spell cast on the golem causes it to move quickly for 1d6 rounds, as if under the effects of haste.
• A rusting grasp spell deals damage to a treasure golem normally, and makes the golem staggered for 1d6 rounds (no save).
Incorporated Items (Ex) If a treasure golem's body includes one or more magic items that can occupy a body slot other than armor or shield, the golem gains the benefits of all such items as if it had unlimited body slots of each type and were wearing all of those items. The golem does not gain the benefits of any armor or shield incorporated into its body.