XP 9,600
N Large construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0
Aura stench (DC 16, 1 round, nauseated instead of sickened)
AC 24, touch 8, flat-footed 24 (–1 Dex, +16 natural, –1 size)
hp 101 (13d10+30)
Fort +4, Ref +3, Will +4
DR 10/adamantine and bludgeoning; Immune acid, construct traits, magic
Speed 20 ft.
Melee 2 slams +19 (2d10+7 plus disease)
Space 10 ft.; Reach 10 ft.
Special Attacks disease, engulf (DC 23, disease), splatter
Str 24, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +13; CMB +21; CMD 30
Environment any
Organization solitary or gang (2–4)
Treasure none
Disease (Ex) Flesh-Eating Plague: Engulf, slam, or splatter—contact; save Fortitude DC 16; onset 1 day; frequency 1/day; effect 1d6 Con damage and victim cannot be magically healed unless the caster succeeds on a caster level check against the save DC of the flesh-eating plague; cure 3 consecutive saves.
Immunity to Magic (Ex) A refuse golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects work differently against the creature, as noted below.
• Any magical attack that deals cold or fire damage slows a refuse golem (as the slow spell) for 2d6 rounds (no save).
• Any magical attack that deals acid damage hastes a refuse golem (as the haste spell) for 2d6 rounds.
Splatter (Ex) Whenever a refuse golem takes damage, bits of its body go flying. Each creature within a 10-foot burst of the golem is exposed to the golem's disease special attack.