XP 12,800
N Large construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0
AC 26, touch 8, flat-footed 26 (–1 Dex, +18 natural, –1 size)
hp 107 (14d10+30)
Fort +4, Ref +3, Will +4
DR 10/adamantine; Immune construct traits, magic
Speed 20 ft.
Melee 2 slams +22 (2d10+9 plus bleed)
Space 10 ft.; Reach 10 ft.
Special Attacks bleed (1d8), dazzling brightness
Str 28, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +14; CMB +24; CMD 33
Environment any
Organization solitary or gang (2–4)
Treasure none
Dazzling Brightness (Ex) A gemstone golem in an area of bright light dazzles any creature within 30 feet that sees it (Fortitude DC 17 negates). Once a creature makes its save against this ability, it is immune to that golem's brightness for 24 hours. The DC is Constitution-based.
Immunity to Magic (Ex) A gemstone golem is immune to spells or spell-like abilities that allow spell resistance, save for spells with the sonic descriptor. Shatter damages a gemstone golem as if it were a crystalline creature.