XP 19,200
N Large construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0
AC 24, touch 8, flat-footed 23 (–1 Dex, +16 natural, –1 size)
hp 118 (16d10+30)
Fort +5; Ref +4; Will +5
DR 10/adamantine; Immune construct traits, fire, magic
Speed 30 ft.
Melee 2 slams +23 (2d10+8 plus 1d6 fire and grab)
Special Attacks grab, hammer and anvil, heat
Str 27, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +16; CMB +25 (+29 grapple); CMD 36
Environment any
Organization solitary or gang (2–4)
Treasure none
Hammer and Anvil (Ex) Whenever a forge golem makes a successful grapple check to damage a creature it is already grappling, that creature takes damage as if hit by the golem's slam attack. A forge golem may deal this same amount of damage to an object in its possession as a standard action.
Heat (Su) A forge golem's body generates intense heat, dealing 1d6 points of fire damage with its touch. Whenever a creature hits the forge golem with a natural weapon or unarmed strike, the creature takes this same fire damage.
Immunity to Magic (Ex)
A forge golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
• A magical attack that deals cold damage slows the golem (as the slow spell) for 2d6 rounds (no save).
• A magical attack that deals fire damage hastes the golem (as the haste spell) for 2d6 rounds.
• A quench spell damages the forge golem as if the golem were a creature with the fire subtype. It also slows the golem (as the slow spell) for 2d6 rounds and causes the golem to lose its heat special attack for as long as the golem is slowed by any means.