XP 6,400
N Large construct
Init +4; Senses darkvision 60 ft., low-light vision; Perception +0
AC 23, touch 13, flat-footed 19 (+4 Dex, +10 natural, –1 size)
hp 96 (12d10+30)
Fort +4, Ref +8, Will +4
DR 10/adamantine; Immune bludgeoning, construct traits, magic
Speed 30 ft.
Melee 2 slams +19 (2d8+8 plus bounce)
Space 10 ft.; Reach 10 ft.
Special Attacks bounce, burst
Str 27, Dex 18, Con —, Int —, Wis 11, Cha 1
Base Atk +12; CMB +21; CMD 35
Environment any
Organization solitary or gang (2–4)
Treasure none
Bounce (Ex) Whenever a bubble golem hits a creature with a slam attack, it may attempt a bull rush combat maneuver against that creature as a free action without provoking an attack of opportunity. Whenever a creature hits a bubble golem with a melee weapon that deals bludgeoning damage, the attacker may attempt a bull rush maneuver against the golem as a free action and the golem may attempt a bull rush combat maneuver against the attacking creature as an immediate action, each without provoking an attack of opportunity. If a bull rush attempt granted by this ability succeeds, the creature performing the maneuver does not move with the target of the maneuver.
Burst (Ex) Whenever a bubble golem takes damage, it emits a thunderous popping noise. Each creature within a 10-foot burst of the golem must succeed on a DC 16 Fortitude save or be deafened for 1 hour. The save DC is Constitution-based.
Immunity to Magic (Ex) A bubble golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that deal fire damage, each of which affect it normally.