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Ghostflower Seed

This luminous ball of light drifts lazily through the air. Variances in the orb's luminosity produce a vaguely skull-like image within its interior.

Ghostflower Seed CR 2

XP 200
N Small plant (incorporeal)
Init +1; Senses low-light vision, tremorsense 30 ft.; Perception +1

AC 14, touch 14, flat-footed 12 (+2 deflection, +1 Dex, +1 size)
hp 8 (1d8+4)
Fort +6, Ref +1, Will +1
Defensive Abilities incorporeal; Immune plant traits

Speed fly 30 ft. (perfect)
Melee incorporeal touch +2 (1d6)
Special Attacks implant

Str —, Dex 13, Con 19, Int —, Wis 12, Cha 15
Base Atk +0; CMB –1; CMD 10 (can't be tripped)

Environment any land
Organization solitary, pair, or drift (3–6)
Treasure none

Implant (Su) When a ghostflower seed reduces a living creature to 0 or fewer hit points with its incorporeal touch attack, the seed implants itself in that creature's flesh, becoming an inert object instead of a creature. For as long as the seed remains implanted, it siphons nutrients from the victim's body; the victim begins to starve, no matter how much food the victim consumes. A remove disease spell (or similar effect) rids a victim of all implanted seeds, or they can be cut out one at a time with DC 20 Heal checks (each attempt takes 10 minutes). If a check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. If a creature dies while implanted with ghostflower seeds, a ghostflower plant will grow from his grave. Except for the seeds it will eventually produce, this plant is harmless.