XP 9,600
CE Medium aberration
Init +4; Senses blindsight 60 ft.; Perception +27
AC 24, touch 13, flat-footed 21 (+3 Dex, +11 natural)
hp 127 (15d8+60)
Fort +9, Ref +10, Will +12
Defensive Abilities freedom of movement, silence; Immune ooze traits
Speed 40 ft., climb 20 ft.
Melee bite +16 (1d8+5), 4 tentacles +16 (1d6+5)
Space 5 ft.; Reach 10 ft.
Special Attacks black tentacles
Str 21, Dex 16, Con 18, Int 11, Wis 16, Cha 17
Base Atk +11; CMB +16; CMD 29
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Intimidate, Perception, Stealth)
Skills Climb +13, Intimidate +27, Perception +27, Stealth +27, Survival +21
Languages Undercommon
SQ compression
Environment any land or underground
Organization solitary
Treasure standard
Black Tentacles (Ex) As a standard action, a gaunt man may create a black tentacles effect, as per the spell of the same name (CL 15th), centered on its own space. The gaunt man is not attacked by its own black tentacles. It must concentrate to maintain this effect.
Freedom of Movement (Ex) A gaunt man benefits from a continuous freedom of movement effect, as per the spell. This effect cannot be dismissed.
Ooze Traits (Ex) A gaunt man has the traits of the ooze creature type instead of those of its actual creature type.