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Siphonophore, Monstrous

This writhing mass is formed of countless jellyfish fused into interlocking, tentacled strands.

Monstrous Siphonophore CR 7
XP 3,200
Fused jellyfish swarm
N Medium vermin (aquatic)
Init +1; Senses darkvision 60 ft.; Perception +0

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 54 (12d8)
Fort +8, Ref +5, Will +4
Defensive Abilities discorporate, half damage from piercing weapons; Immune critical hits, flanking

Speed swim 20 ft.
Melee melee touch +9 (3d6 plus distraction and poison)
Special Attacks distraction (DC 16), poison

Str 10, Dex 13, Con 10, Int —, Wis 10, Cha 2
Base Atk +9; CMB +9; CMD 20
Skills Swim +8, Stealth +27; Racial Modifiers Stealth +16

Environment any aquatic
Organization solitary or bloom (2–8)
Treasure none

Discorporate (Ex) A siphonophore dies when reduced to 0 or fewer hit points. When a siphonophore dies, unless its body has been completely destroyed, its remains immediately break apart to form a normal, full-strength jellyfish swarm.

Poison (Ex) Melee touch–injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d4 Dex; cure 2 consecutive saves.

Template Info
This creature was created with the Fused Swarm template.