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Exothermic Ooze

This pool of animate, multicolored slime lashes out with a grasping pseudopod.

Exothermic Ooze CR 7

XP 3200
N Large ooze
Init -5 Senses blindsight 60 ft.; Perception -5

AC 4, touch 4, flat-footed 9 (-5 Dex, -1 size)
hp 85 (9d8+45)
Fort +8; Ref -2; Will -2
Immune fire, ooze traits

Speed 20 ft., climb 20 ft.
Melee slam +9 (2d6+6 plus 2d6 acid and grab)
Space 10 ft.; Reach 5 ft.
Special Attacks constrict (2d6+6 plus 2d6 acid), corrosion, energy release

Str 18, Dex 1, Con 21, Int -, Wis 1, Cha 1
Base Atk +6; CMB +11 (+15 grapple)CMD16 (can't be tripped)
Skills Climb +12

Environment any underground
Organization solitary
Treasure none

Acid (Ex) The digestive secretions of an exothermic ooze can dissolve metal and organic material. Each time a creature suffers damage from an exothermic ooze’s acid, its clothing and armor take the same amount of damage from the acid. A DC 21 Reflex save prevents damage to clothing and armor. If an exothermic ooze remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object. The save DCs are Constitution-based.

Corrosion (Ex) An opponent that is being constricted by a black pudding suffers a –4 penalty on Reflex saves made to resist acid damage applying to clothing and armor.

Energy Release (Ex) The digestive secretions of an exothermic ooze release heat as they dissolve metal and organic material. The first time time each round that an exothermic ooze deals acid damage to a creature or object, the ooze produces an instantaneous 30-foot burst centered on itself. All creatures and unattended objects in this burst take 2d6 points of fire damage (no save).