XP 400
N Medium fey
Init +2; Senses low-light vision; Perception +10
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 9 (2d6+2)
Fort +1, Ref +5, Will +4
DR 5/cold iron; SR 12
Speed 30 ft., swim 40 ft.
Melee dagger +3 (1d4+1/19–20)
Spell-Like Abilities (CL 2nd; concentration +5)
1/hour—charm person (DC 14), hypnotism (DC 14)
Str 12, Dex 15, Con 13, Int 12, Wis 13, Cha 16
Base Atk +1; CMB +2; CMD 14
Feats Weapon Finesse
Skills Bluff +8, Diplomacy +8, Escape Artist +7, Knowledge (nature) +4, Perception +10, Survival +6, Swim +14; Racial Modifiers +4 Perception
Languages Common, Sylvan
SQ change shape (dolphin, beast shape I), hold breath
Environment any river
Organization solitary or pod (2–8)
Treasure standard
Hold Breath (Ex) An encantado can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.