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Void Elemental, Large

This creature resembles a pillar of inky darkness with numerous grasping tendrils.

Large Void ElementalCR 5

XP 1,600
N Large outsider (elemental, extraplanar)
Init +9; Senses darkvision 60 ft.; Perception +11

AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size)
hp 60 (8d10+16)
Fort +8, Ref +11, Will +4
Defensive Abilities negative energy affinity; DR 5/—; Immune cold, death effects, elemental traits, energy drain

Speed 50 ft.
Melee 2 slams +12 (1d8+2 plus entropic touch)
Space 10 ft.; Reach 10 ft.
Special Attacks entropic touch (1d8)

Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +11; CMD 27
Feats Dodge, Improved Initiative (B), Iron Will, Mobility, Spring Attack, Weapon Finesse (B)
Skills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11
Languages Aklo

Environment any (Negative Energy Plane)
Organization solitary, pair, or gang (3–8)
Treasure none

Entropic Touch (Ex) A void elemental's natural attacks can strike incorporeal creatures as if they were ghost touch weapons. All of a void elemental's natural attacks deal the indicated amount of negative energy damage to the target in addition to any other damage dealt. This energy does not heal creatures healed by inflict spells.


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