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Void Elemental, Huge

This creature resembles a pillar of inky darkness with numerous grasping tendrils.

Huge Void ElementalCR 7

XP 3,200
N Huge outsider (elemental, extraplanar)
Init +11; Senses darkvision 60 ft.; Perception +13

AC 21, touch 16, flat-footed 13 (+7 Dex, +1 dodge, +5 natural, –2 size)
hp 85 (10d10+30)
Fort +10, Ref +14, Will +5
Defensive Abilities negative energy affinity; DR 5/—, Immune cold, death effects, elemental traits, energy drain

Speed 60 ft.
Melee 2 slams +15 (2d6+4 plus entropic touch)
Space 15 ft.; Reach 15 ft.
Special Attacks entropic touch (2d6)

Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +16; CMD 34
Feats Combat Reflexes, Dodge, Improved Initiative (B), Iron Will, Mobility, Spring Attack, Weapon Finesse (B)
Skills Acrobatics +16, Climb +13, Escape Artist +16, Intimidate +9, Knowledge (planes) +7, Perception +13
Languages Aklo

Environment any (Negative Energy Plane)
Organization solitary, pair, or gang (3–8)
Treasure none

Entropic Touch (Ex) A void elemental's natural attacks can strike incorporeal creatures as if they were ghost touch weapons. All of a void elemental's natural attacks deal the indicated amount of negative energy damage to the target in addition to any other damage dealt. This energy does not heal creatures healed by inflict spells.


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