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Metal Elemental, Huge

This vaguely humanoid creature with a body made of unworked ore emerges from the ground and glances around with coin-like eyes.

Huge Metal Elemental CR 7

XP 3,200
N Huge outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +13

AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)
hp 95 (10d10+40)
Fort +11, Ref +2, Will +7
DR 5/—; Immune elemental traits

Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +17 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks metal mastery

Str 28, Dex 8, Con 19, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +21; CMD 30
Feats Awesome Blow, Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
Skills Appraise +6, Climb +18, Knowledge (dungeoneering) +4, Knowledge (planes) +7, Perception +13, Stealth +4
Languages Terran

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Metal Mastery (Ex) A metal elemental gains a +3 bonus on attack rolls if its opponent is wearing metal armor, is wielding a metal weapon, or is made of metal (such as an iron golem).

Environment any (Plane of Earth)
Organization solitary, pair, or gang (3–8)
Treasure none


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