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Glue Alchemental, Small

This blob of viscous fluid leaves a trail of sticky residue in its wake.

Small Glue Alchemental CR 1

XP 400
N Small ooze (augmented outsider, elemental)
Init –1; Senses blindsight 60 ft.; Perception +5

AC 16, touch 10, flat-footed 16 (–1 Dex, +6 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +2, Will +0
Immune elemental traits, ooze traits

Speed 20 ft.
Melee slam +5 (1d6+3 plus entrap)
Special Attacks entrap (DC 12, 10 minutes, hardness 5, hp 5)

Str 14, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +3; CMD 12
Feats Improved Bull Rush, Power Attack
Skills Climb +6, Escape Artist +3, Knowledge (planes) +1, Perception +5, Stealth +7
Languages Common
SQ spider climb

Environment any land
Organization solitary, pair, or gang (3–8)
Treasure none

Entrap (Ex) The glue from a glue alchemental's entrap ability can be washed away in 1d3 rounds by soaking it with 1 gallon of alcohol per round.

Spider Climb (Ex) A glue alchemental can climb sheer surfaces as though under the effects of a spider climb spell.


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