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Glue Alchemental, Medium

This blob of viscous fluid leaves a trail of sticky residue in its wake.

Medium Glue Alchemental CR 3

XP 800
N Medium ooze (augmented outsider, elemental)
Init +0; Senses blindsight 60 ft.; Perception +7

AC 16, touch 10, flat-footed 16 (+6 natural)
hp 30 (4d10+8)
Fort +6, Ref +4, Will +1
Immune elemental traits, ooze traits

Speed 20 ft.
Melee slam +7 (1d8+4 plus entrap)
Special Attacks entrap (DC 14, 10 minutes, hardness 5, hp 5)

Str 16, Dex 10, Con 15, Int 4, Wis 11, Cha 11
Base Atk +4; CMB +7; CMD 17
Feats Cleave, Improved Bull Rush, Power Attack
Skills Climb +8, Escape Artist +5, Knowledge (planes) +2, Perception +7, Stealth +5
Languages Common
SQ spider climb

Environment any land
Organization solitary, pair, or gang (3–8)
Treasure none

Entrap (Ex) The glue from a glue alchemental's entrap ability can be washed away in 1d3 rounds by soaking it with 1 gallon of alcohol per round.

Spider Climb (Ex) A glue alchemental can climb sheer surfaces as though under the effects of a spider climb spell.


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