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Glue Alchemental, Huge

This blob of viscous fluid leaves a trail of sticky residue in its wake.

Huge Glue Alchemental CR 7

XP 3,200
N Huge ooze (augmented outsider, elemental)
Init +3; Senses blindsight 60 ft.; Perception +13

AC 20, touch 12, flat-footed 16 (+3 Dex, +1 dodge, +8 natural, –2 size)
hp 95 (10d10+40)
Fort +11, Ref +10, Will +3
DR 5/—; Immune elemental traits, ooze traits

Speed 20 ft.
Melee 2 slams +15 (2d6+7 plus entrap)
Space 15 ft.; Reach 15 ft.
Special Attacks entrap (DC 19, 10 minutes, hardness 5, hp 15)

Str 24, Dex 16, Con 19, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +19; CMD 33
Feats Cleave, Dodge, Great Cleave, Greater Bull Rush, Improved Bull Rush, Power Attack
Skills Climb +17, Escape Artist +13, Knowledge (planes) +7, Perception +13, Stealth +8
Languages Common
SQ spider climb

Environment any land
Organization solitary, pair, or gang (3–8)
Treasure none

Entrap (Ex) The glue from a glue alchemental's entrap ability can be washed away in 1d3 rounds by soaking it with 1 gallon of alcohol per round.

Spider Climb (Ex) A glue alchemental can climb sheer surfaces as though under the effects of a spider climb spell.


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