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Glue Alchemental, Greater

This blob of viscous fluid leaves a trail of sticky residue in its wake.

Greater Glue Alchemental CR 9

XP 6,400
N Huge ooze (augmented outsider, elemental)
Init +4; Senses blindsight 60 ft.; Perception +16

AC 22, touch 13, flat-footed 17 (+4 Dex, +1 dodge, +9 natural, –2 size)
hp 123 (13d10+52)
Fort +12, Ref +14, Will +4
DR 10/—; Immune elemental traits, ooze traits

Speed 20 ft.
Melee 2 slams +20 (2d8+9 plus entrap)
Space 15 ft.; Reach 15 ft.
Special Attacks entrap (DC 20, 10 minutes, hardness 10, hp 15)

Str 28, Dex 18, Con 19, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +24; CMD 39
Feats Awesome Blow, Cleave, Dodge, Great Cleave, Greater Bull Rush, Improved Bull Rush, Lightning Reflexes, Power Attack
Skills Climb +25, Escape Artist +20, Knowledge (planes) +15, Perception +16, Stealth +12
Languages Common
SQ spider climb

Environment any land
Organization solitary, pair, or gang (3–8)
Treasure none

Entrap (Ex) The glue from a glue alchemental's entrap ability can be washed away in 1d3 rounds by soaking it with 1 gallon of alcohol per round.

Spider Climb (Ex) A glue alchemental can climb sheer surfaces as though under the effects of a spider climb spell.


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