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Glue Alchemental, Elder

This blob of viscous fluid leaves a trail of sticky residue in its wake.

Elder Glue Alchemental CR 11

XP 12,800
N Huge ooze (augmented outsider, elemental)
Init +5; Senses blindsight 60 ft.; Perception +19

AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 152 (16d10+64)
Fort +14, Ref +17, Will +5
DR 10/—; Immune elemental traits, ooze traits

Speed 20 ft.
Melee 2 slams +24 (2d10+10/19–20 plus entrap)
Space 15 ft.; Reach 15 ft.
Special Attacks entrap (DC 22, 10 minutes, hardness 5, hp 15)

Str 30, Dex 20, Con 19, Int 10, Wis 11, Cha 11
Base Atk +16; CMB +28; CMD 44
Feats Awesome Blow, Cleave, Dodge, Great Cleave, Greater Bull Rush, Improved Bull Rush, Improved Critical (slams), Lightning Reflexes, Power Attack
Skills Climb +29, Escape Artist +24, Intimidate +19, Knowledge (planes) +19, Perception +19, Stealth +16
Languages Common
SQ spider climb

Environment any land
Organization solitary, pair, or gang (3–8)
Treasure none

Entrap (Ex) The glue from a glue alchemental's entrap ability can be washed away in 1d3 rounds by soaking it with 1 gallon of alcohol per round.

Spider Climb (Ex) A glue alchemental can climb sheer surfaces as though under the effects of a spider climb spell.


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