Extras‎ > ‎Custom Creations‎ > ‎Epic Meepo Presents‎ > ‎Monsters‎ > ‎Dragons, True‎ > ‎Quicksilver Dragon‎ > ‎

Quicksilver Dragon, Young

This silver-scaled dragon has such physical grace, it seems to flow like water when it moves.

Young Quicksilver DragonCR 10

XP 9,600
LG Large dragon (cold)
Init +10; Senses dragon senses; Perception +17

AC 24, touch 15, flat-footed 18; (+6 Dex, +9 natural, –1 size)
hp 104 (11d12+33)
Fort +10, Ref +13, Will +12
Immune acid, cold, paralysis, sleep
Weaknesses vulnerability to fire

Speed 40 ft., fly 200 ft. (average); cloudwalking, graceful flight
Melee bite +16 (2d6+7), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail +13 (1d8+7)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (40-ft. cone, DC 18, 6d8 cold), paralyzing breath
Spell-Like Abilities (CL 11th; concentration +14)

At will—detect evil

Spells Known (CL 1st; concentration +4)

1st (4/day)—alarm, true strike
0 (at will)—detect magic, light, message, read magic

Str 21, Dex 22, Con 17, Int 16, Wis 17, Cha 16
Base Atk +11; CMB +17; CMD 33 (37 vs. trip)
Feats Hover, Improved Initiative, Iron Will, Multiattack, Power Attack, Weapon Focus (bite)
Skills Acrobatics +17, Diplomacy +17, Fly +18, Heal +17, Intimidate +17, Knowledge (local) +17, Perception +17, Sense Motive +17, Spellcraft +17
Languages Auran, Common, Draconic, Giant SQ change shape (3/day, any animal or humanoid, polymorph), light and nimble

Cloudwalking (Su) A very young or older quicksilver dragon can tread on clouds or fog as though on solid ground.

Graceful Flight (Ex) A young or older quicksilver dragon's aerial maneuverability is one step better than normal.

Light and Nimble A quicksilver dragon's natural armor bonus increases by one-half the normal amount for age categories other than wyrmling. However, the dragon's Dexterity score increases at the same rate as its Strength score instead of decreasing with age.

Paralyzing Breath (Su) Instead of a cone of cold, a quicksilver dragon can breathe a cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.