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Quicksilver Dragon, Great Wyrm

This silver-scaled dragon has such physical grace, it seems to flow like water when it moves.

Great Wyrm Quicksilver DragonCR 22

XP 615,000
LG Gargantuan dragon (cold)
Init +19; Senses dragon senses, fog vision; Perception +40
Aura cold(10 ft., 2d6 cold), frightful presence (360 ft., DC 32)

AC 44, touch 22, flat-footed 26 (+15 Dex, +1 dodge, +22 natural, -4 size)
hp 420 (29d12+232)
Fort +24, Ref +34, Will +26
Defensive Abilities reflective scales, true courage; DR 20/magic; Immune acid, cold, paralysis, sleep; SR 33
Weaknesses vulnerability to fire

Speed 70 ft., fly 280 ft. (poor); cloudwalking, graceful flight
Melee 2 bites +41 (4d6+21/19–20), 2 claws +40 (2d8+14), tail slap +38 (2d8+21), 2 wings +38 (2d6+7)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, DC 32, 24d8 cold), crush (4d6+21, DC 32), paralyzing breath, tail sweep (2d6+21, DC 32)
Spell-Like Abilities (CL 29th; concentration +37)

Spells Known (CL 19th; concentration +27)

9th (4/day)gate, true resurrection
8th (7/day)greater spell immunityholy aura (DC 26), mass cure critical wounds
7th (7/day)greater scrying, holy word (DC 25), repulsion (DC 25)
6th (7/day)banishment (DC 24), greater dispel magic, heal
5th (7/day)break enchantment, flame strike (DC 23), plane shift, wall of force
4th (8/day)dimension door, freedom of movement, restoration, solid fog
3rd (8/day)cure serious wounds, dispel magic, hold person (DC 21), wind wall
2nd (8/day)augury, calm emotions (DC 20), cure moderate wounds, invisibilityweb (DC 20)
1st (8/day)bless, divine favor, protection from evil, shield, true strike
0 (at will)detect magic, flare (DC 18), light, message, prestidigitation, read magic, stabilize, resistance, virtue

Note: A quicksilver dragon can cast cleric spells as arcane spells

Str 39, Dex 40, Con 27, Int 26, Wis 27, Cha 26
Base Atk +29; CMB +47; CMD 73 (77 vs. trip)
Feats Critical Focus, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Vital StrikeIron Will, Lighting Reflexes, Multiattack, Power Attack, Quicken Spell, Skill Focus (Fly), Snatch, Vital Strike, Weapon Focus (bite)
Skills Acrobatics +44 (+60 jump), Diplomacy +40, Fly +43, Heal +40, Intimidate +40, Knowledge (arcana, history, local, nobility, planes) +40, Perception +40, Sense Motive +40, Spellcraft +40, Survival +40
Languages Auran, Common, Draconic, Dwarven, Elven, Halfling, Giant, Terran, 1 more
SQ change shape (3/day, any animal or humanoid, polymorph), lean and quick, light and nimble

Cloudwalking (Su) A very young or older quicksilver dragon can tread on clouds or fog as though on solid ground.

Cold Aura (Su) An old or older quicksilver dragon is surrounded by an aura of cold. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon's turn. An ancient dragon's aura extends to 10 feet. A great wyrm's aura damage increases to 2d6. A quicksilver dragon can suppress or activate this aura at will as a free action.

Fog Vision (Ex) A juvenile or older quicksilver dragon can see perfectly well in fog and clouds.

Graceful Flight (Ex) A young or older quicksilver dragon's aerial maneuverability is one step better than normal.

Lean and Quick (Ex) A young adult or older quicksilver dragon is one size category smaller than normal for a dragon of its age category and permanently gains the benefits of a haste spell. These benefits are included in the statistics above.

Light and Nimble A quicksilver dragon's natural armor bonus increases by one-half the normal amount for age categories other than wyrmling. However, the dragon's Dexterity score increases at the same rate as its Strength score instead of decreasing with age.

Paralyzing Breath (Su) Instead of a cone of cold, a quicksilver dragon can breathe a cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.

Reflective Scales (Su) Any spell that targets an ancient or older quicksilver dragon but fails to penetrate the quicksilver dragon's spell resistance might be reflected. If the caster level check to penetrate the dragon's spell resistance is failed by 5 or more, the spell is reflected. If the check fails by 4 or less, the spell is merely wasted. This otherwise functions as spell turning.

True Courage (Ex) A great wyrm quicksilver dragon can fight on through pain and death. When reduced to below 0 hit points, it remains conscious, automatically stabilizes, and can continue to act (although it is staggered). If it takes damage or is the target of a spell that causes its death, it remains alive for 1 round and can act normally (it is not staggered for this final round).