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Quicksilver Dragon

This silver-scaled dragon has such physical grace, it seems to flow like water when it moves.

Quicksilver Dragon

LG dragon (cold)

CR 6; Size Small; Hit Dice 7d12
Speed 40 ft.
Natural Armor +6; Breath Weapon cone, 2d8 cold
Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14

Change Shape (Su) A quicksilver dragon can assume any animal or humanoid form 3/day as if using polymorph.

Cloudwalking (Su) A very young or older quicksilver dragon can tread on clouds or fog as though on solid ground.

Cold Aura (Su) An old or older quicksilver dragon is surrounded by an aura of cold. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon's turn. An ancient dragon's aura extends to 10 feet. A great wyrm's aura damage increases to 2d6. A quicksilver dragon can suppress or activate this aura at will as a free action.

Fog Vision (Ex) A juvenile or older quicksilver dragon can see perfectly well in fog and clouds.

Graceful Flight (Ex) A young or older quicksilver dragon's aerial maneuverability is one step better than normal.

Lean and Quick (Ex) A young adult or older quicksilver dragon is one size category smaller than normal for a dragon of its age category and permanently gains the benefits of a haste spell. These benefits are included in the statistics above.

Light and Nimble A quicksilver dragon's natural armor bonus increases by one-half the normal amount for age categories other than wyrmling. However, the dragon's Dexterity score increases at the same rate as its Strength score instead of decreasing with age.

Paralyzing Breath (Su) Instead of a cone of cold, a quicksilver dragon can breathe a cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.

Reflective Scales (Su) Any spell that targets an ancient or older quicksilver dragon but fails to penetrate the quicksilver dragon's spell resistance might be reflected. If the caster level check to penetrate the dragon's spell resistance is failed by 5 or more, the spell is reflected. If the check fails by 4 or less, the spell is merely wasted. This otherwise functions as spell turning.

Spell-Like Abilities (Sp) A quicksilver dragon gains the following spell-like abilities, usable at will upon reaching the listed age category.

True Courage (Ex) A great wyrm quicksilver dragon can fight on through pain and death. When reduced to below 0 hit points, it remains conscious, automatically stabilizes, and can continue to act (although it is staggered). If it takes damage or is the target of a spell that causes its death, it remains alive for 1 round and can act normally (it is not staggered for this final round).

Age Category Special Abilities Caster Level
Wyrmling Change shape, cold subtype, immune to acid, paralyzing breath
Very young Cloudwalking, detect evil, light and nimble
Young Graceful flight 1st
Juvenile Fog vision, feather fall 3rd
Young Adult DR 5/magic, lean and quick, spell resistance
5th
Adult Frightful presence, fog cloud 7th
Mature adult DR 10/magic 9th
Old Cold aura, control winds 11th
Very old DR 15/magic 13th
Ancient Reflective scales, control weather 15th
Wyrm DR 20/magic 17th
 Great wyrm  True courage, reverse gravity  19th
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