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Dragon Sovereign

This titanic, humanoid dragon has crimson scales. It wields a long spear that ends in a jagged obsidian blade.

Red Dragon KingCR 23

XP 819,200
Dragon sovereign great wyrm red dragon
CE Colossal dragon (fire)
Init +2; Senses dragon senses, smoke vision; Perception +38
Aura fire (10 ft., 2d6 fire), frightful presence (360 ft., DC 30)

AC 39, touch 0, flat-footed 39 (-2 Dex, +39 natural, -8 size)
hp 449 (29d12+261)
Fort +25, Ref +14, Will +24
DR 20/magic; Immune fire, paralysis, sleep; SR 33
Weaknesses vulnerability to cold

Speed 40 ft., fly 250 ft. (clumsy)
Melee +3 unholy longspear +41/+36/+31/+26 (6d6+24/19-20), bite +35 (4d8+24/19-20), 2 wings +35 (2d8+8), tail slap +35 (4d6+24) or
bite +37 (4d8+24/19-20), 2 claws +37 (4d6+16), 2 wings +35 (2d8+8), tail slap +35 (4d6+24) Space 30 ft.; Reach 20 ft. (30 ft. with bite or longspear)
Special Attacks breath weapon (70-ft. cone, DC 33, 24d10 fire), crush (Large creatures, DC 33, 4d6+24), incinerate, manipulate flames, melt stone, tail sweep (Medium creatures, DC 27, 2d8+24)
Spell-Like Abilities (CL 29th; concentration +35)

At will—detect magic, discern location, find the path, pyrotechnics (DC 18), suggestion (DC 19), wall of fire
Spells Known (CL 19th; concentration +25) 9th (6/day)—dominate monster (DC 25), energy drain, meteor swarm (DC 25), time stop
8th (8/day)—charm monster (mass) (DC 24), clone, horrid wilting (DC 24), mind blank, power word stun
7th (8/day)—delayed blast fireball (DC 23), limited wish, hold person (mass) (DC 23), scrying (greater) (DC 23), spell turning
6th (9/day)—antimagic field, contingency, dispel magic (greater), heroism (greater), suggestion (mass) (DC 22)
5th (9/day)—feeblemind (DC 21), nightmare (DC 21), polymorph, telekinesis (DC 21), teleport, wall of force
4th (9/day)—animate dead, confusion (DC 20), fear (DC 20), fire shield, invisibility (greater), stoneskin
3rd (9/day)—dispel magic, displacement, haste, heroism, rage, tongues
2nd (10/day)—alter self, detect thoughts, hideous laughter (DC 18), misdirection, resist energy, see invisibility, touch of idiocy
1st (10/day)—alarm, charm person (DC 17), grease (DC 17), hypnotism (DC 17), magic missile, shield, true strike
0 (at will)—arcane mark, bleed, light, magehand, mending, message, open/close, prestidigitation, read magic

Str 43, Dex 6, Con 29, Int 22, Wis 23, Cha 22
Base Atk +29; CMB +53; CMD 61 (65 vs. trip)
Feats Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite, longspear), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Staggering Critical, Vital Strike, Weapon Focus (longspear)
Skills Appraise +38, Bluff +38, Diplomacy +38, Fly +14, Intimidate +38, Knowledge (arcana) +38, Knowledge (history) +38, Perception +38, Sense Motive +38, Spellcraft +38, Stealth +14, Use Magic Device +38
Languages Abyssal, Common, Draconic, Dwarven, Giant, Ignan, Orc

Environment warm mountains
Organization solitary
Treasure triple

Fire Aura (Su) A red dragon king is surrounded by an aura of intense heat. All creatures within 10 feet take 2d6 points of fire damage at the beginning of the dragon king's turn.

Incinerate (Su) A red dragon king can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (using the breath weapon's DC). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.

Manipulate Flames (Su) A red dragon king can control any fire spell within 120 feet of the dragon king as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon king can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.

Melt Stone (Su) A red dragon king can use its breath weapon to melt rock at a range of 100 feet, affecting a 60-foot-radius area. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.

Smoke Vision (Ex) A red dragon king can see perfectly in smoky conditions (such as those created by a pyrotechnics spell).

Spells Known A red dragon king's vast mental powers grant it two additional sorcerer spell slots and two additional sorcerer spells known per spell level above 0. (If you are using the rules for psionics, instead see the Dragon Sovereign to the right.)

Dragon Sovereign Template
This creature was created with the template below.
"Dragon sovereign" is an acquired or inherited template that can be added to any dragon which has the ability to cast sorcerer spells (hereafter refered to as the base dragon). A dragon sovereign uses all of the base dragon's statistics and special abilities except as noted here.

CR Same as base dragon +1.

Melee A sovereign dragon can wield weapons and otherwise manipulate objects as if it were humanoid. While using a hand to wield a weapon or manipulate an object, the dragon sovereign cannot make claw attacks with that hand.

Powers Known If you are using the rules for psionics, a dragon sovereign knows and manifests psionic powers as a psion of its sorcerer caster level (and gains a number of power points, accordingly). The energy type of any power the dragon manifests, if any, changes to that with the same name as the type of damage dealt by the dragon sovereign's breath weapon, if any.

Spells Known If you aren't using the rules for psionics, a dragon sovereign gains two additional sorcerer spell slots and two additional sorcerer spells known of each spell level above 0. Each of these additional spells known must have either the mind-affecting descriptor or a descriptor with the same name as the type of damage dealt by the base dragon's breath weapon, if any.