XP 600
N Tiny animal (swarm)
Init +6; Senses low-light vision, scent; Perception +6
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 19 (3d8+6)
Fort +5, Ref +7, Will +1
Speed 40 ft., swim 20 ft.
Melee swarm (1d6 plus distraction and poison)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 14), relentless
Str 8, Dex 15, Con 14, Int 2, Wis 11, Cha 5
Base Atk +2; CMB —; CMD —
Feats Improved Initiative, Lightning Reflexes
Skills Perception +6, Swim +7
Environment temperate or warm forests or plains
Organization solitary or pack (2–9 swarms)
Treasure none
Poison (Ex) Swarm—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
Relentless (Ex) If a compsognathus swarm is reduced to 0 hit points by damage from a weapon, the swarm is destroyed as normal but 1d3 individual members remain behind as independent creatures. These compsognathus dinosaurs appear anywhere in the space formerly occupied by the swarm and act on the swarm's initiative.