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Devil, Malleus

This bearded man with horns wears an elaborate robe and a powdered wig.

Malleus Devil CR 5

XP 1,600
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +6; Senses darkvision 60 ft., see in darkness; Perception +12

AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 57 (6d10+24)
Fort +9, Ref +7, Will +3
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16

Speed 30 ft.
Melee cold iron warhammer +10/+5 melee (1d8+2/x3) and claw +5 (1d6+2); or 2 claws +10 melee (1d6+2)
Ranged iron-bound book +10 (1d6+2)
Special Attacks judgment (2/day)
Spell-Like Abilities (CL 12th)

At will—command (DC 14), greater teleport (self plus 50 lbs. of objects only)

1/day—summon (level 3, 4 lemures, 100%)

Str 15, Dex 15, Con 19, Int 8, Wis 12, Cha 16
Base Atk +6; CMB +8; CMD 20
Feats Alertness, Persuasive, Throw Anything
Skills Diplomacy +12, Intimidate +12, Perception +12, Profession (lawyer) +10, Sense Motive +12
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.

Environment any (Hell)
Organization solitary, pair, or tribunal
Treasure standard (cold iron warhammer, iron-bound book, other treasure)

Iron-Bound Book A malleus devil carries an iron-bound legal textbook which it normally keeps stored in a satchel at its side. The devil may use the Throw Anything feat to make a ranged attack with this iron-bound book. The book is worth 20 gp to a collector.

Judgement (Su) A malleus devil has the judgment ability of a 6th-level inquisitor. These effective inquisitor levels stack with any actual inquisitor levels the malleus devil has for the purpose of the judgment ability.