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Demon, Laughing

This gaunt, scantily-clad humanoid has ice blue skin, wicked claws, and a perpetual, disturbing grin.

Laughing Demon
CR 3

XP 800
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +6; Senses darkvision 60 ft.; Perception +4

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 22 (3d10+6)
Fort +3, Ref +5, Will +1
DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10

Speed 30 ft.
Melee 2 claws +6 (1d6+3 plus grab)
Special Attacks extract laughter, stunning laugh
Spell-Like Abilities (CL 2nd; concentration +3)

1/day—summon (level 1, 1 laughing demon 35%)

Str 16, Dex 14, Con 15, Int 4, Wis 7, Cha 13
Base Atk +3; CMB +6 (+10 grappling); CMD 18
Feats Improved Initiative, Skill Focus (Stealth)
Skills Escape Artist +8, Perception +4, Stealth +11
Language Abyssal; telepathy 5 ft.

Environment any (Abyss)
Organization solitary, pair, or clutch (3–8)
Treasure standard

Extract Laughter (Su) Whenever a laughing demon makes a successful grapple check to damage an opponent, that opponent is targeted by a hideous laughter effect, as per the spell (CL 3rd, DC 13). Once a creature is affected by this ability, it cannot be affected again for 24 hours.

Stunning Laugh (Su) Three times per day as a standard action, a laughing demon can unleash a strange laugh that stuns all creatures within a 30-foot burst for 1d2 rounds (Fortitude DC 14 negates). This is a sonic, mind-affecting effect. Demons are immune to this ability. The save DC is Charisma-based, and includes a +2 racial bonus.