XP 1,600
N Medium outsider (native)
Init +6; Senses darkvision 60 ft., scent; Perception +10
AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 51 (6d10+18)
Fort +8, Ref +7, Will +5
Defensive Abilities selective invisibility
Speed 40 ft.
Melee bite +10 (1d6+6 and trip)
Special Attacks gaze
Str 19, Dex 15, Con 17, Int 6, Wis 12, Cha 17
Base Atk +6; CMB +10; CMD 22 (26 vs. trip)
Feats Improved Initiative, Iron Will, Power Attack
Skills Intimidate +10, Perception +10, Stealth +11, Survival +10
Languages Common (cannot speak)
Environment any land
Organization solitary
Treasure none
Gaze (Su) 1d3 Con damage, 30 feet, Will DC 16 negates. The save DC is Charisma-based.
Selective Invisibility (Su) As natural invisibility, except the black shuck may, as a swift action, grant one creature within 30 feet the ability to see it for 1 round as if it weren't invisible.