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Biolith, Razorback

This urchin-like lump of living crystal has a relatively small body covered in enormous spines.

Razorback Biolith CR 7

XP 3,200
N Large outsider (earth, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +13

AC 20, touch 8, flat-footed 20 (–1 Dex, +12 natural, –1 size)
hp 95 (10d10+40)
Fort +11, Ref +2, Will +7
Defensive Abilities shard defense

Speed 20 ft., burrow 20 ft.
Melee shards +17 (2d6+7), bite +11 (1d8+3)
Space 10 ft.; Reach 5 ft.
Special Attacks bleed (1d6), dancing shards, shard spray (20-foot cone, 1d6+3 piercing damage plus bleed, Reflex DC 19 negates, usable once every 1d4 rounds)

Str 24, Dex 8, Con 19, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +18; CMD 27 (31 vs. trip)
Feats Cleave, Great Cleave, Power Attack, Vital Strike, Weapon Focus (shards)
Skills Appraise +6, Climb +14, Knowledge (dungeoneering) +4, Knowledge (planes) +7, Perception +13, Stealth +8
Languages Terran

Environment any underground (Plane of Earth)
Organization solitary, pair, or cluster (3–8)
Treasure none

Dancing Shards (Su) Whenever a creature suffers bleed damage from a razorback biolith's shard spray attack, that creature has shards embedded in its flesh for as long as it continues to bleed. The razorback can telekinetically manipulate that creature via the shards embedded in its flesh. The razorback counts as having a 30-foot reach when performing reposition combat maneuvers against such creatures, and need not physically touch them to perform such maneuvers.

Shard Defense (Ex) Any creature that strikes a razorback biolith with a non-reach melee weapon, an unarmed strike, or a natural weapon takes 1d6+3 points of piercing damage from the razorback's shards.

Shard Spray (Su) A razorback biolith can attack by launching a barrage of shards from its body. This functions as a breath weapon, except it originates from the biolith's back instead of its mouth.