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Angel, Cherub

The body of this four-winged humanoid is covered in numerous eyes. Floating around it are the disembodied heads of a bull, an eagle, and a lion.

Cherub CR 4

XP 1,200
NG Medium outsider (angel, extraplanar, good)
Init +5; Senses darkvision 60 ft., detect evil, low-light vision; Perception +10
Aura magic circle against evil

AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural; +2 deflection vs. evil)
hp 39 (6d10+6)
Fort +6, Ref +6, Will +5; +4 vs. poison, +2 resistance vs. evil
Defensive Abilities all-around vision; DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 15

Speed 30 ft., fly 60 ft. (good)
Melee 2 bites +8 (1d6+2), gore +8 (1d6+2), 2 wings +3 (1d4+1)
Spell-Like Abilities (CL 6th)

Constant—detect evil, magic circle against evil
At Will—aid, daylight

Str 15, Dex 12, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 19
Feats Hover, Improved Initiative, Iron Will
Skills Diplomacy +10, Fly +14, Knowledge (planes) +6, Knowledge (religion) +6, Perception +10, Sense Motive +10, Stealth +10
Languages Celestial, Draconic, Infernal; truespeech
SQ chariot wheel

Environment any good-aligned plane
Organization solitary, pair, or squad (3–5)
Treasure standard

Chariot Wheel (Su) As a standard action, a cherub can assume the form of a magical wheel that functions as a 5-foot-by-5-foot carpet of flying. If the cherub is adjacent to three other cherubs in wheel form, it can instead merge with those cherubs to form a magical chariot that functions as a 10-foot-by-10-foot carpet of flying. A cherub in wheel or chariot form loses all abilities and becomes a non-intelligent magic item instead of a creature. Any gear carried by the cherub remains behind when the cherub transforms, sitting atop the cherub's wheel or chariot form. On command, the possessor of four cherubs in chariot form can cause that chariot to break into four separate cherubs in wheel form. On command, the possessor of a cherub in wheel form can cause that cherub to revert to its natural form, becoming a creature again instead of a magic item.

Magic Circle Against Evil (Sp) A cherub has magic circle against evil as a constant spell-like ability instead of having the protective aura possessed by more powerful angels. This ability continues to function when the cherub uses its chariot wheel ability to assume the form of a wheel or a chariot. If this magic circle effect is ended while the cherub is in wheel or chariot form, the possessor of the wheel or chariot can resume the effect as a free action.