Extras‎ > ‎Custom Creations‎ > ‎Epic Meepo Presents‎ > ‎Monsters‎ > ‎Aeons‎ > ‎

Aeon, Macaria

This crystalline creature has four arm-like limbs, each of which splits at the elbow into a pair of three-fingered forearms.

MacariaCR 7

XP 3,200
N Medium outsider (aeon, extraplanar)
Init +6; Senses darkvision 60 ft.; Perception +16

AC 20, touch 15, flat-footed 17 (+2 deflection, +2 Dex, +1 dodge, +5 natural)
hp 76 (9d10+27); fast healing 5
Fort +9, Ref +5, Will +12
Immune cold, critical hits, poison; Resist electricity 10, fire 10; SR 18

Speed 30 ft., fly 30 ft. (poor)
Melee 2 slams +13 (1d6+4), 2 tentacles +8 (1d4+2 plus bleed)
Special Attacks bleed (1d6), false hope
Spell-Like Abilities (CL 9th; concentration +10)

At will—augury, quickened bleed (DC 11), doom (DC 12), sanctuary (DC 12)
3/day—bestow curse (DC 14), crushing despair (DC 15), good hope, remove curse

Str 18, Dex 14, Con 17, Int 11, Wis 19, Cha 12
Base Atk +9; CMB +13; CMD 28 (can't be tripped)
Feats Dodge, Hover, Improved Initiative, Improved Iron Will, Iron Will
Skills Fly –2, Intimidate +13, Knowledge (planes) +16, Perception +16, Sense Motive +16, Spellcraft +12, Stealth +14
Languages envisaging
SQ extension of all, void form

Environment any (Outer Planes)
Organization solitary, pair, or syzygy (1 macaria plus 1 theletos)
Treasure none

False Hope (Su) As a standard action every 1d4 rounds, a macaria can release a 60-foot cone of energy from its chest. Each living creature within the area gains 2 temporary hit points per Hit Die, but also takes 2 points of Constitution damage. The temporary hit points granted by this ability last up to 1 hour, at which point any remaining temporary hit points are lost. A successful DC 15 Fortitude save negates both the temporary hit points and the Constitution damage. The save DC is Charisma-based.