Haggling is what some people believe to be the art of getting the best price you can for goods or services. Prerequisite:
CHA 12 Benefit:
The character may attempt to influence the cost of an item or service in their favor. This is represented by a CHA roll vs the DC, as determined below. Start value: 10 Addition to the DC · 1 point for every 5% the price is sought to be haggled. So if you wish to change the price by 25%, then it increases the DC by 5 · The CHA bonus of the person you are haggling with · +2 if haggling for a group of 3 or more · 1 for each round spent haggling · +6 if the merchant is not open to haggling Subtraction to the DC · The CHA bonus of the person haggling · 2 if haggling for just self · 2 if the player is a regular customer
Successful Haggle +1 - +5 – The merchant is open to haggling more – You may haggle again if wanted 5 to 10 – they agree on the price you asked for 10+ They not only agree but are impressed by your skill and lower price by additional 10% Failure to Haggle 0 to -5 – The merchant is
willing to haggle more, but is getting harder to haggle with, you may try again if wanted. -5 to -10 – The price is fixed and that is it. 10+ You have offended the
merchant and the price has now increased by 20%. You cannot haggle again with this merchant for the rest of the day.
Special A bonus to the DC roll can be added at the GM’s discretion if the haggling is role-played well. Be aware that some merchants don’t like it when you haggle and may be offended. |