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Custom Urdefhan


Classed Urdefhan CR 7

XP 3,200
NE Medium outsider (native, evil), Barbarian 2/Fighter 2
Init +2; Senses darkvision 120 ft.; Perception +7


AC 13, touch 8, flat-footed -- (+3 armor, +2 Dex, +2 natural, -4 Rage)
hp 127 (3d10+4d12)+49
Fort +10, Ref +5, Will +4
Defensive Abilities negative energy affinity; DR 5/good or silver; Immune death effects (see below), disease, fear, level drain; Resist acid 10; SR 18


Speed 40 ft.
Melee bite +17 (1d6+12 plus 2 Str)
Special Attacks blood drain (1 Con)
Spell-Like Abilities (CL 3rd; concentration +6)

At willfeather fall,
3/dayalign weapon, death knell (DC 14), ray of enfeeblement (DC 13)


Str 27 (23), Dex 14, Con 25 (21), Int 12, Wis 13, Cha 16
Base Atk +7; CMB +15; CMD 27
Feats Cleave (Combat)Cleaving Finish (Combat), Improved Cleaving Finish (Combat)Power Attack (Combat), Weapon Focus (bite)
Skills Intimidate +8, Knowledge (dungeoneering) +5, Knowledge (planes) +8, Knowledge (religion) +8, Perception +7, Ride +6, Sense Motive +7, Survival +7
Languages Aklo, Undercommon
SQ daemonic pact


Daemonic Pact (Su)

Urdefhans are infused with daemonic energy; as an immediate action, an urdefhan can attempt to allow this energy to consume its soul (50% chance of success per attempt). If it succeeds, the urdefhan dies and releases a 5-foot-radius burst of negative energy that deals 2d6 points of damage (DC 14 Reflex half). The save DC is Con-based.

Strength Damage (Su)

An urdefhan’s bite drains vitality, turning the skin and muscle around the wound transparent and causing 2 points of Strength damage unless the target succeeds on a DC 14 Fortitude save. The flesh remains transparent until the Strength damage is healed, but this does not have any other effects. The save DC is Constitution-based.

Uncanny Dodge (Ex)

At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to Armor Class if an opponent successfully uses the feint action against her.

If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Reckless Abandon (Ex)

While raging, the barbarian can take a –1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by –1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter.

Pounce (Ex)