Solid Ice

School transmutation; Level cleric 5, druid 4, sorcerer/wizard 5


Casting Time 1 standard action
Components V, S


Range Long (400 ft. + 40 ft./level)
Area up to four 5 foot cubes/level in fresh water or two 5 foot cubes/level in salt water
Duration 1 hour/2 levels
Saving Throw none; Spell Resistance no

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This spell may only be cast upon a body of water that is at least 3 feet deep. You create either a single continuous sheet of fresh water ice that forms on the surface of the water and has a depth of at least 5 feet, or multiple bergs of ice of at least one 5 foot cube per berg up to the maximum volume of ice.

The surface of a continuous sheet of ice is fairly smooth and characters can walk upon it as per the ice effects rules with the addition that the DC for any Ride skill check also has a +5 modifier. A berg requires a Climb skill check (DC 30) to move anywhere upon it without sliding into the water. When determining the cold danger of being on or near the ice the air within 20 feet of the ice counts as cold weather while the water within 10 feet of the ice is the equivalent of severe cold.

This spell can be cast in front of or around a ship. If the ship was moving before the ice is created in front of or around the ship then treat the ship as if it rammed the ice. If the ice surrounds the ship then the ship is frozen into the ice for the duration of the spell or until the ice is destroyed.