XP X,XXX
Always NE Medium Fey
Init +X; Senses sense1 ## ft.; Perception +X
DEFENSE
AC XX, touch XX, flat-footed XX (+X Dex, +X natural, +X size)
hp XX (XdX+X)
Fort +X, Ref +X, Will +X; +4 vs. X, +4 resistance vs. Y
Defensive Abilities ability1; DR ##/aaaaa; Immune acid/cold/fire/etc.; Resist acid/etc; SR XX
Weaknesses vulnerability1
OFFENSE
Speed XX ft., movement-type2 XX ft., movement-type3 XX ft.
Melee bite/claw/weapon +X (XdX plus special1)
Space ## ft.; Reach ## ft. If the creature's space and reach are standard (one
5-foot square and a reach of 5 feet), this line is omitted.
Special Attacks special1
Tactics any tactics typically used by this creature or general guidelines for the creature's preferences in combat.
STATISTICS
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX
Base Atk +XX; CMB +XX; CMD XX
Feats feat1, feat2, feat3 (A bonus feat is indicated with a superscript B)
Skills skill1 +XX, skill2 +XX, etc Racial Modifiers XXX have a +X racial bonus on X and X
checks and a +X racial bonus on X and X checks. A X can always choose
to take 10 on a X check, even if rushed or threatened. X use either
their X modifier or X modifier for X checks, whichever is higher.
Language The languages
most commonly spoken by the creature are listed here. For unusual
creatures, you can swap out the languages known for other choices as
needed. A creature with a higher-than-normal Intelligence score
receives the appropriate number of bonus languages.
SQ Any special qualities possessed by the creature. Any quality listed here will be described under Special Abilities below.
SPECIAL ABILITIES
Summon Undead (Ex/Sp/Su)
details
Special2 (Ex/Sp/Su)
details