Primary Class: Fighter.
Secondary Class: Cleric.
Hit Dice: d10.
Bonus Skills and Ranks: The divine blade may select three cleric skills to add to his class skills in addition to the normal fighter class skills. The divine blade gains a number of ranks at each level equal to 2 + Int.
Weapon and Armor Proficiency: Divine blades are proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields). The divine blade is also proficient with his deity’s favored weapon.
Domain: At 1st level, a divine blade may select one domain from those of his
chosen deity. He gains all the powers associated with that domain as a cleric equal
to his divine blade level. At any level that he can normally choose a bonus feat,
he can instead choose a domain spell from his chosen domain. He may choose any
domain spell that a cleric of his level would have access to. Each domain spell
that is chosen in this manner can be cast once per day, plus an additional time
per day for every +2 points of Wisdom bonus the divine blade possesses (minimum
once per day), at a caster level equal to his divine blade level. For example,
a 10th–level cleric with the air domain has access to all of the air domain
spells of 5th–level or lower, while a divine blade of 10th–level with a Wisdom
bonus of +2 may select any of those domain spells as in place of a bonus feat
and cast it up to two times per day.
In
addition, at any level a fighter could normally retrain one of his bonus feats
(4th, 8th, 12th, 16th, and 20th) he may choose to relearn one of his domain
spells instead, choosing any other domain spell that he has access to.
Channel Energy (Su): This is exactly like the cleric ability of the same name, except that the amount of damage healed or dealt by the divine blade is equal to 1d6 points of damage at 1st level, and an additional 1d6 at 4th level and every four levels thereafter, to a maximum of 6d6 at 20th level. This ability replaces bravery.
Bonus Feat: This is exactly like the fighter ability of the same name, except that the divine blade gains a bonus feat at 2nd level and every even level thereafter. Alternately, each time a divine blade can select a fighter feat, he can instead select any feat with channel energy as a prerequisite, or a domain spell (as described above).
Channeled Armor Training (Su): Starting at 3rd level, a divine blade can use channeled
energy to enhance his armor with divine power. As a standard action, the divine
blade can spend one daily use of channel energy to grant himself a sacred (or
profane) bonus to AC as shown on Table: Divine Blade. This bonus stacks with
any magic enhancement bonus that the armor may already possess.
In
addition, the divine blade’s armor becomes lighter and more flexible, lowering
its armor check penalty and increasing his speed in medium or heavy armor, as indicated
on the same table, up to his base speed. This ability lasts for a number of
rounds equal to the divine blade’s level. This ability replaces
armor training and armor mastery.
Channeled Weapon Training (Su): Starting at 5th level, a divine blade can use channeled
energy to strike terrible blows against his enemies. As a standard action, the divine
blade can spend one daily use of channel energy to grant his weapon a sacred (or
profane) bonus to attack and damage as shown on Table: Divine Blade. This bonus
stacks with any magic enhancement bonus that the weapon already possesses. This
ability lasts for a number of rounds equal to the diving blade’s level.
In
addition, the divine blade may spend an additional use of his channel energy to
align his weapon for the purposes of bypassing damage reduction. He may not
choose an alignment in opposition to his own (a chaotic good divine blade may
choose to make his weapon either chaotic or good, but not lawful or evil). A
neutral divine blade may choose chaotic or lawful, but is restricted to either
good or evil, as determined by his choice to channel positive or negative
energy.
Finally,
as a swift action, when using channeled weapon training, the divine blade may
spend an additional use of channel energy to gain a bonus to his rolls to
confirm critical hits equal to indicated amount for a number of rounds equal to
his Charisma modifier. This bonus stacks with the sacred bonus to attack given
by channeled weapon training. This ability replaces
weapon training.
Divine Surge (Su): At 20th level, a divine blade becomes further infused with divine power by striking down his enemies. Once per day, whenever the divine blade reduces an enemy to 0 HP or fewer, he may take a swift action to call upon his deity’s favor. For one minute per divine blade level, he gains a pool of 2d6 channel points. He can spend one of these channel points to channel energy as normal, but without using up his daily uses of channel energy. He can also spend one channel point from his pool to cast any domain spells he has access one additional time per day. Any channel points that are unused are lost once the ability ends. This ability replaces weapon mastery.
Table: Divine Blade
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +2 | Channel energy +1d6, domain |
2nd | +2 | +3 | +0 | +3 | Bonus feat |
3rd | +3 | +3 | +1 | +3 | Channelend armor training (+1, 5 feet) |
4th | +4 | +4 | +1 | +4 | Bonus feat, channel energy +2d6 |
5th | +5 | +4 | +1 | +4 | Channeled weapon training (+1) |
6th | +6/+1 | +5 | +2 | +5 | Bonus feat |
7th | +7/+2 | +5 | +2 | +5 | Channeled armor training (+2, 5 feet) |
8th | +8/+3 | +6 | +2 | +6 | Bonus feat, channel energy +3d6 |
9th | +9/+4 | +6 | +3 | +6 | Channeled weapon training (+2) |
10th | +10/+5 | +7 | +3 | +7 | Bonus feat |
11th | +11/+6/+1 | +7 | +3 | +7 | Channeled armor training (+3, 10 feet) |
12th | +12/+7/+2 | +8 | +4 | +8 | Bonus feat, channel energy +4d6 |
13th | +13/+8/+3 | +8 | +4 | +8 | Channeled weapon training (+3) |
14th | +14/+9/+4 | +9 | +4 | +9 | Bonus feat |
15th | +15/+10/+5 | +9 | +5 | +9 | Channeled armor training (+4, 10 feet) |
16th | +16/+11/+6/+1 | +10 | +5 | +10 | Bonus feat, channel energy +5d6 |
17th | +17/+12/+7/+2 | +10 | +5 | +10 | Channeled weapon training (+4) |
18th | +18/+13/+8/+3 | +11 | +6 | +11 | Bonus feat |
19th | +19/+14/+9/+4 | +11 | +6 | +11 | Channeled armor training (+5, 15 feet) |
20th | +20/+15/+10/+5 | +12 | +6 | +12 | Bonus feat, channel energy +6d6, divine surge |
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