Noble Animal Feat Tree
Various feats especially appropriate for various noble animal characters
are listed here. Some of them are listed as monster
feats in the core rules, and have been listed here for the readers’
convenience.
Feat Descriptions
Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
The following format is used for all feat descriptions.
Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
New Types of Feats
There are two new feat types presented here: Boon Creation and Species.
Boon Creation
A boon creation feat lets a character create a magical power, or “boon,” of a certain type. Regardless of the type of boon each involves, the various boon creation feats all have certain features in common.
Ability Sacrifice Cost: The ability sacrifice cost to create a boon of any type is determined by dividing the gold piece cost of the nearest equivalent magic item from the core rules by 20,000 and rounding up. There will always be an ability sacrifice cost of at least 1 point, so all fetishes and jujus have a 1 point cost.
For example, a Gift of Regeneration is mechanically identical to a Ring of Regeneration. The cost listed for the ring is 90,000 gp. Divided by 20,000, this makes the ability sacrifice cost 5. More on ability sacrifice can be found in Noble Wild Magical Treasure.
Location: Using a boon creation feat also requires access to a noble animal spellcaster’s lair or a sacred place (stone circle, sacred grove, elephant graveyard, etc.).
Materials: A character generally has access to what he needs unless unusual circumstances apply.
Time: The time to create a boon depends on the feat and the ability sacrifice cost of the item.
Extra Costs: Any fetish, juju, lesser spellthrall, or spellthrall that stores a spell with a costly material component also carries a commensurate cost. For fetishes and jujus, the creator must expend the material component cost when creating the item. For a lesser spellthrall, the creator must expend 50 units of the material component, or 50 hit points (if they do not have the feat Greater Eschew Materials). The hit point cost for the boon can be made in installments over the period of time necessary to complete the creation. Some boons similarly incur extra costs in material components, as noted in the descriptions of their analogous magic items.
Skill Check: Successfully creating a boon requires a Spellcraft check with a DC equal to 10 + the boon’s caster level. The DC of this check can increase if the creator is rushed or does not meet all of the prerequisites. A failed check ruins the materials used (if any), while a check that fails by 5 or more results in a cursed boon. See Noble Wild Magical Treasure for more details.
Racial Feats
A racial feat is only available to members of the species of noble animal listed for the feat. This type of feat represents abilities peculiar to specific animals.
Noble Animal Feat Tree
Boon Creation Feats | Prerequisites | Benefits | Type1 | Type2 | Type3 | Source |
Bestow Gift |
Caster level 12th |
You can bestow magical gifts that function similar to rings. |
Boon Creation |
SP:NW | ||
Create Fetish | Noble animal only, caster level 3rd | You can bestow the effects of a spell into an object or creature, similar to a potion. | Boon Creation |
SP:NW | ||
Create Greater Fetish | Noble animal only, caster level 5th | You can create a reservoir of magical power similar to a magic wand, and place them into living creatures. | Boon Creation |
SP:NW | ||
Create Juju | Noble animal only, caster level 1st | You can create a juju from a bit of your own fur, a feather, or a scale that can be used to cast a spell in the same manner as a magic scroll. | Boon Creation |
SP:NW | ||
Combat Feats | Prerequisites | Benefits | Type1 | Type2 | Type3 | Source |
Awesome Blow | Str 25, Power Attack, Improved Bull Rush, size Large or larger | This creature can send opponents flying. | Combat |
General |
Monster |
CRB |
Exotic Weapon Proficiency | Base attack bonus +1; hands, vestigial hands, or a trunk (real or spectral) | You can use humanoid weapons without the non-proficiency penalty. | Combat |
General |
SP:NW | |
General Feats | Prerequisites | Benefits | Type1 | Type2 | Type3 | Source |
Aggressive Attitude | - | You can gain a defensive benefit by adopting an aggressive and watchful attitude. | General | SP:NW | ||
Awesome Blow | Str 25, Power Attack, Improved Bull Rush, size Large or larger | This creature can send opponents flying. | Combat | General | Monster | CRB |
Cautious Attitude | Aggressive Attitude | You can gain a defensive benefit by adopting a cautious and wary attitude. | General |
SP:NW | ||
Eschew Materials | - | In addition to ignoring minor material components for humanoid spells, this feat also allows a caster to ignore the blood component of an animal spell. | General |
SP:NW | ||
Exotic Weapon Proficiency | Base attack bonus +1; hands, vestigial hands, or a trunk (real or spectral) | You can use humanoid weapons without the non-proficiency penalty. | Combat |
General |
SP:NW | |
Monster Feats | Prerequisites | Benefits | Type1 | Type2 | Type3 | Source |
Ability Focus | Special Attack | One of this creature's special attacks is particularly difficult to resist. | Monster |
General |
CRB | |
Awesome Blow | Str 25, Power Attack, Improved Bull Rush, size Large or larger | This creature can send opponents flying. | Combat |
General |
Monster |
CRB |
Flyby Attack |
Fly speed | When flying you can take a standard action during a move action. |
Monster |
CRB | ||
Racial Feats | Prerequisites | Benefits | Type1 | Type2 | Type3 | Source |
Adaptive Camouflage | Lizard, frog, or toad | You gain a +10 racial bonus to Stealth checks. | Racial | SP:NW | ||
Brachiation | Ape, monkey, or other arboreal creature (squirrel, etc) | You can move through the upper limbs of trees and similar environments with great ease. | Racial |
SP:NW | ||
Call Stampede | Elephant, Equine, Herdbeast, Moose, Rhinoceros; 5th level; Charisma 13+ | You can call on your fellow beasts to flatten everything in sight. | Racial |
SP:NW | ||
Death Roll | Crocodilian, Improved Grab | You can drag an opponent into deep water to drown them or twist their limbs apart. | Racial |
SP:NW | ||