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A viscous set of fists lash out, trying to take down whatever has threatened this gray goblinoid.

Devouring Brawler CR 2

XP 600
Male morinch brawler 3
N Small outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +5


AC 17, touch 13, flat-footed 14 (+4 armor,+2 Dex, +1 size)
hp 31 (3d10+9)
Fort +7; Ref +6; Will +0


Speed 30 ft.
Melee Unarmed Strike +6 (1d4+2), or Brawler's Flurry +4/+4 (1d4+2/1d4+2)
Special Attacks Life Siphon


Str 14, Dex 14, Con 16, Int 12, Wis 8, Cha 10
Base Atk +3; CMB +4 (+5 Grapple); CMD 16 (17 Grapple)
Feats Weapon Focus (Unarmed Strike), Combat Expertise, Improved Called ShotPower AttackB
Skills Acrobatics +8, Escape Artist +8, Perception +5, Sense Motive +5, Stealth +12
Languages Common, Morinch, Goblin
SQ Life Siphon
Combat Gear Chain Shirt


Life Siphon (Su)

Attacks made by the Morinch heal a number of hit points back to them equal to half the damage dealt to the opponent (minimum of 1).

Morinch PCs
+2 Constitution, +2 Intelligence, -2 Wisdom: Morinch are tough and intelligent, though they are primal in nature.
Outsider (Native): Morinch are outsiders with the Native subtype.
Size: Morinch are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Normal Speed: Morinch have a base speed of 30 feet.
Languages: Morinch begin play speaking Common and Morinch. Morinch can also learn D'ziriak, Undercommon, Aklo, Goblin, Abyssal, Infernal, and Ignan.
Life Siphon: Attacks made by a Morinch's natural attacks heal a Morinch equal to half the damage dealt by the unarmed attack.
Natural Attacks: Morinch are proficient with their claw and bite attacks. Their bite deals 1d4 points of piercing damage and their claws deal 1d3 points of slashing damage.
Darkvision: A Morinch can see perfectly in the dark up to 60 feet.