A viscous set of fists lash out, trying to take down whatever has threatened this gray goblinoid.
XP 600 DEFENSE
AC 17, touch 13, flat-footed 14 (+4 armor,+2 Dex, +1 size) OFFENSE
Speed 30 ft. STATISTICS
Str 14, Dex 14, Con 16, Int 12, Wis 8, Cha 10 SPECIAL ABILITIES Life Siphon (Su) Attacks made by the Morinch heal a number of hit points back to them equal to half the damage dealt to the opponent (minimum of 1). | Morinch PCs +2 Constitution, +2 Intelligence, -2 Wisdom: Morinch are tough and intelligent, though they are primal in nature. Outsider (Native): Morinch are outsiders with the Native subtype. Size: Morinch are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Normal Speed: Morinch have a base speed of 30 feet. Languages: Morinch begin play speaking Common and Morinch. Morinch can also learn D'ziriak, Undercommon, Aklo, Goblin, Abyssal, Infernal, and Ignan. Life Siphon: Attacks made by a Morinch's natural attacks heal a Morinch equal to half the damage dealt by the unarmed attack. Natural Attacks: Morinch are proficient with their claw and bite attacks. Their bite deals 1d4 points of piercing damage and their claws deal 1d3 points of slashing damage. Darkvision: A Morinch can see perfectly in the dark up to 60 feet. |