Using the might of the Ettin and their extraordinary practices
of two-weapon combat, the Ettin Imprint has a specialty towards fighting with
two arms rather than one. This is due to their imprint arm manifesting in both
arms rather than just one. This leads to a savage style of hitting hard and
many times.
Code:The Ettin
focus themselves in fighting and almost nothing else. They live and breathe for
battlefields, and anything else would be an insult to their talent. The imprinted arm is often called by the ancestry of the Ettin to fight to their
heart’s content. The imprinted arm must be any chaos, however Chaotic Evil and
Chaotic Neutral are favored.
Dual Imprints
At 1st level the imprinted arm gains two imprinted arms instead of just one. They are able to use both in Two-Weapon Fighting. If their race would grant them more than 2 arms, only two of them become imprinted, the others are unaffected. Neither of their arms are considered “off-hand”, thus adding their full strength modifier when Two-Weapon Fighting with their fists. This does not apply to weapons wielded by the imprinted arm.
At 2nd level the imprinted arm can as a swift action grant
himself a +10 ft. bonus to his movement speed for a number of rounds equal to
his level. These rounds need not be consecutive. This stacks with enchantment
bonuses which increase speed, or other miscellaneous bonuses to speed.
Ettin's Size
At 5th level an imprinted arm can put themselves under the effects of Enlarge Person a number of times per day equal to their Constitution modifier. They use their imprinted arm level as their caster level. This benefits them even if they would normally not be affected by Enlarge Person, however it does not stack with other enlarging effects unless they aren't Enlarge Person and say they stack with other enlarging effects.At 8th level the imprinted arm gains a number of bonus hit points equal to double their level. This isn’t temporary hit points, and stacks with constitution and other hit point increasing effects such as toughness.
Ettin Training
At 11th level when Two-Weapon Fighting with their imprinted arms, they gain a +1 bonus to hit. This bonus increases for every 2 levels beyond 11th to a maximum bonus of +5 at 19th level.At 14th level when determining whether they're eligible to gain flanking, and their reach meets a square that can be used for the flank, they can count themselves as if they were in that square for the sake of flanking. (Example: If the imprinted arm is to the north and adjacent to the enemy and is enlarged (giving them 10 ft. reach) and an ally is to the adjacent and to the east east of the enemy, the imprinted arm can count as being in the western square adjacent to the enemy, granting them flanking.)