Random Crysalin Starting Ages
1 This category includes barbarians, oracles, rogues, and sorcerers. Random Crysalin Height and Weight
Crysalin are a race of elf-like outsiders native to a particular high-magic demiplane. While they may appear to be physically similar to half-elves, they actually have no elven or human blood. Crysalin in your GameThe vast majority of crysalin are spellcasters, and as such have a much higher rate of their population who can travel via plane shift or similar spells. Even if the particular crysalin in question cannot cast such a spell on his own, its always possible on their world to find a person who can, and its not uncommon to find them travelling the planes, so introducing a crysalin character to a game shouldn't be too radical. Any world or setting that's part of a regular planar cosmology should be able to introduce a crysalin character without issue. Physical Description: Crysalin usually look like half-elves at first glance, though their appearance can vary greatly. They have ears that are slightly pointed, their skin is usually fair, and they typically have a lean build. However, most stand slightly shorter than the average human, and their eyes and hair, while sometimes within normal human or elven ranges, can be of any color, from black to red, blue, purple, orange, or white. A crysalin's appearance is usually influenced by the elemental (or other) plane they have an affinity for; a crysalin with an affinity for earth may be stockier, with brown or olive skin and brown hair, for example, while a crysalin with an affinity for shadow is likely to have dark (or black) skin and hair with a lean build. Other times, though, a crysalin will have no outward indication of their planar affinity. Crysalin live longer than humans, but reach maturity particularly quickly. They reach maturity at 15 years old and often live for 150 years. Society: Crysalin use magic for almost every aspect of their lives, from hunting and farming, to building, travel, healing, and even for amusement. As a result, they have a tendancy to be physically weaker than other races, but as a people their mastery of magic is unsurpassed. A person's proficiency at wielding magic plays a large part in their position in their society, so anyone who lacks magical skill ends up being seen as a "lower class" citizen. The crysalin home plane, named Crystena, seems like a small planet, but one that doesn't ever rotate; half the world is perpetually covered in darkness, while the other half is perpetually illuminated by a sun that doesn't ever move. There are what appears to be two moons that travel across the sky, which crysalin use to count the passage of days (and which also partly illuminate the half that gets no direct sunlight). This doesn't create any restrictions on alignment, but those wishing to play a crysalin with traits more suitable for coming from one side or the other can pick one from the alternate racial traits below; the default racial traits assume the crysalin comes from the twilight area between the two. Relations: Crysalin prize magical power above all else, and so, with the exception of full-blooded elves and gnomes, they tend to look down on the other humanoid races. Once an individual has proven him or herself, however, many crysalin are very accepting, and those who travel a lot tend to give the benefit of the doubt more often than not. Relations to Remarkable Races: While many crysalin may look down on the humanoid races, they often are much more interested in dragons, elementals, some outsiders, and other magical beings. Some may revere such creatures, while others see them as equals, though the exact reaction varies greatly depending on the particular crysalin and the creature in question. Alignment and Religion: Crysalin come in all types, and can be of any alignment. Those who live or grew up in the half of their plane covered in darkness do have a tendancy to lean towards evil, while those on the light half tend to lean towards good, but this is not a rule, and crysalin aligned in any way can come from anywhere on their world. Crysalin worship a variety of deities, even ones not directly associated with magic, but tend to follow a theme in line with their magical talents: a crysalin abjurer would typically worship a deity of protection or battle, while a crysalin healer would worship a deity of life, medicine, or health. Some crysalin instead worship abstract magical energies or schools, so one might find a crysalin who worships the element of Fire or the magic of Necromancy. Still some crysalin actually worship magical outsiders or dragons, though this is less common. Adventurers: Crysalin often travel to further their magical abilities, trying to learn more about different types of magic and to gain practice in the magic they already know. During their early adulthood (usually between 15-50 years), most crysalin get a feeling of "wanderlust" when they realize just how small their home plane is, and those capable of it often travel to other planes out of simple curiosity. Male Names: Aliohn, Broahn, Calthes, Encinal, Kyrias, Narciso, Quiray, Satinder, Seltyiel, Zuril. Female Names: Cathryn, Cyantia, Elsia, Iandoli, Kieyanna, Lialda, Maddela, Reda, Shianna, Tamarie. (Crysalin are an Advanced race created with 12 RP total) Standard Racial Traits
Magical Racial Traits
Senses Racial Traits
Weakness Racial Traits
Other Racial Traits
Alternate Racial TraitsThe following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
Racial SubtypesYou can combine various alternate racial traits above to create subraces or variant races, such as the following:
Favored Class OptionsThe following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Racial Archetypes **Coming Soon**The following racial archetypes are available to crysalin: Racial FeatsThe following feats are available to a crysalin character who meets the prerequisites.
|