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[Cleric] Cultist

Cultists are true believers in the power of an entity other than the known deities – whether the entity is an outsider, a living person, or even a completely imaginary creature. Generally, such beliefs are held as heresy by followers of true religions, so cultists work in secret to do the will of their “deity."

The cultist is an archetype of the cleric class.

Class Skills

A cultist gains Bluff, Disguise, and Intimidate as class skills, but does not gain Diplomacy or Knowledge (Nobility) as class skills.

Weapon and Armor Proficiency

A cultist does not worship a true deity, and so does not gain weapon proficiency in her deity’s favored weapon (but see Cult Worship below).

Diminished Spellcasting

A cultist gains only a single domain, and does not gain an extra domain spell slot for each spell level (but see Spontaneous Domain below).

Cult Worship

A cultist’s faith in her “deity” is absolute, if sometimes far-removed from reality. At 1st level, a cultist gains proficiency in one martial or exotic weapon of her choice. In addition, though she only chooses one domain, she may choose any domain, as long as it is not an alignment domain that is opposed to her own alignment (for example, a Lawful Neutral cultist could choose any domain except Chaos, including either the Good or Evil domains).

Spontaneous Domain

A cultist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, a cultist can spontaneously cast her domain spells by sacrificing a prepared spell of at least equal level.

This ability replaces spontaneous casting.