The arcane chemist seeks to combine alchemy and arcane magic, always working to discover new ways to combine the two, but cares less for experimenting on himself than on others. The arcane chemist is an archetype of the alchemist class.
Infusion
At 1st level, the arcane chemist gains the Infusion discovery. This ability replaces the mutagen ability.
Arcane Discovery (Su)
As the arcane chemist advances, he gains insight into the
relationship between alchemy and arcane magic. At 4th, 7th, 10th, and 13th
level, he gains a new ability that allows him to use his extracts and/or bombs
to greater effect.
At 4th level, the arcane chemist can select from the
following initial arcane discoveries. Cocktail (Su):
The arcane chemist can combine two discoveries that modify his bombs. If
both discoveries modify the bomb to deal damage other than fire damage, he
splits the damage dice evenly between the types; when there is an odd
number of damage dice, he can choose which energy type the odd die of
damage comes from. For example, an 8th-level arcane chemist could throw an
acid-frost bomb, dealing either 2d6 acid damage and 3d6 frost damage, or
3d6 acid damage and 2d6 frost damage. Additional effects from the bomb
still apply (if there are multiple, those affected must make a saving
throw for each), but the save DC for cocktail bombs is reduced by 2.
Throw
Infusion (Ex): The arcane chemist
has learned how to make his infused extracts take effect via skin contact,
so they do not need to be imbibed. The arcane chemist can throw an infused
extract like a bomb, using the same bonuses he would apply to an attack
roll with a bomb. If the attack roll is successful, the target is affected
by the extract. An aware ally may allow the arcane chemist to hit him with
the extract (so he only needs to hit the flat-footed touch AC of his ally,
usually 10 + deflection bonuses + size modifiers).
At 7th level, the
arcane chemist adds the
following arcane discoveries to the list of those that can be selected. Unlocked
Arcana (Su): When an arcane chemist selects this discovery, he must select
one spell from the wizard spell list that is of an alchemist extract level
he can cast. He adds this spell to his formula book and formulae list as an
alchemist extract of its wizard spell level. He can instead select two
spells to add in this way, but both must be at least one level lower than
the highest-level alchemist extract he can use.
Convert
Formulae (Su): The arcane chemist
can sacrifice up to two prepared extracts to create a bomb that deals 1d6
damage per extract level sacrificed, to a maximum of his normal bomb
damage. Creating and throwing a bomb in this manner requires a full-round
action that provokes an attack of opportunity. The converted bomb does not
count towards his normal daily limit of bombs, but is otherwise treated
like a normal alchemy bomb, including the added damage from his
Intelligence modifier.
At 10th level, the
arcane chemist adds the
following arcane discoveries to the list of those that can be selected. Bomb Flurry (Su): When making a full-attack with bombs, the arcane chemist can throw one additional bomb, but all of his attack rolls take a –2 penalty when using Bomb Flurry. The arcane chemist must have the Fast Bombs discovery to select this arcane discovery.
Convert Bomb (Su): The arcane chemist can sacrifice two daily uses of his bombs to quickly duplicate an extract he has prepared. He can only duplicate an extract he has prepared and has not yet expended. Doing so requires a move action to mix the chemicals, and the created extract only lasts until the end of the arcane chemist’s next turn; if the duplicate extract is not used in this time, its properties fade and the duplicate extract is lost.
This ability replaces poison use, poison resistance, swift poisoning, and poison immunity.
Arcane Epiphany (Su)
At 16th level, the arcane chemist gains access to an
expanded formulae list. He learns and places 14 spells from the wizard’s spell list into his formula book as alchemist extracts of their wizard level. He
gains two of each of the following wizard spells not on the alchemist formulae
list:
0-level, 1st-level, 2nd-level, 3rd-level, 4th-level,
5th-level, and 6th-level.
This ability replaces persistent mutagen.
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