Feats | Prerequisites | Benefits | Feat Type(s) | Source |
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Aspect of the Beast | Wild shape class feature | Gain one of four bestial advantages | G | APG |
Eldritch Claws | Str 15, natural weapons, base attack bonus +6 | Natural weapons treated as magic and silver | G | APG |
Improved Unarmed Strike* | — | Always considered armed | G, C | CRB |
Adder Strike* | Poison Use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank | May apply contact poison to unarmed strikes | G, C | UC |
Pinpoint Poisoner* | Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft(alchemy) 6 ranks | When using Adder Strike, you may poison two blowgun darts that can be used in melee | G, C | UC |
Belier's Bite* | Improved Unarmed Strike | +1d4 bleed damage with unarmed strikes | G, C | CEoD |
Crusader's Fist* | Lay on hands or touch of corruption class feature, Improved Unarmed Strike,base attack bonus +6 | May use lay on hands or touch of corruption upon successful unarmed strike | G, C | UC |
Deflect Arrows* | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round | G, C | CRB |
Snatch Arrows* | Dex 15, Deflect Arrows | Catch one ranged attack per round | G, C | CRB |
Dispelling Fist | Improved Unarmed Strike, ability to cast dispel magic, base attack bonus+11, caster level 7th | May cast dispel magic as a swift action after an attack | G | UC |
Domain Strike* | Domain class feature, Improved Unarmed Strike | Use a domain power through unarmed strike | G, C | UC |
Elemental Fist* | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Deal 1d6 energy damage with an unarmed strike | G, C | APG |
Elusive Redirection | Elusive target class feature, Combat Expertise, Improved Unarmed Strike,flowing monk level 12th | When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent | G, C | UC |
Feral Combat Training* | Improved Unarmed Strike, Weapon Focus with selected natural weapon | Use Improved Unarmed Strike feats with natural weapons | G, C | UC |
Hamatulatsu* | Improved Unarmed Strike, Weapon Focus (unarmed strike) | Unarmed attacks can inflict piercing damage and sicken foes | G, C | ISWG |
Hex Strike* | Hex class feature, Improved Unarmed Strike | Upon successful unarmed strike, you may use a hex | G, C | UC |
Ki Throw*
| Improved Trip, Improved Unarmed Strike | Throw opponent into adjacent square with a trip attack | G, C | APG |
Binding Throw* | Improved Grapple, Improved Trip, Ki Throw | After successful Ki Throw, you may attempt to grapple | G, C | UC |
Improved Ki Throw* | Improved Bull Rush, Ki Throw | Throw opponent into occupied square as a bull rush | G, C | APG |
Knockout Artist | Sneak attack class feature, Improved Unarmed Strike | Gain +2 damage per sneak attack when dealing nonlethal sneak damage | G | UC |
Monastic Legacy* | Still mind class feature, Improved Unarmed Strike | Count half your non-monk levels as monk levels for unarmed strike damage | G, C | UC |
Nightmare Fist* | Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness | While fighting in magical darkness, you deal +2 damage | G, C | UC |
Nightmare Weaver* | Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to castdarkness | Can demoralize foes while casting darkness | G, C | UC |
Nightmare Striker* | Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist,Heal 5 ranks, ability to cast faerie fire | While opponent is under the effects of faerie fire, your DC for stunning fistincreases by 2 | G, C | UC |
Perfect Strike* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Roll twice for unarmed strikes and take the better roll | G, C | APG |
Punishing Kick* | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Knock down or push back foes with unarmed strikes | G, C | APG |
Scorpion Style* | Improved Unarmed Strike | Reduce target's speed to 5 ft. | G, C | CRB |
Gorgon's Fist* | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced | G, C | CRB |
Medusa's Wrath* | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe | G, C | CRB |
Cockatrice Strike* | Medusa’s Wrath, base attack bonus +14 | Turn a target to stone with a critical hit | G, C | APG |
Stunning Fist* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike | G, C | CRB |
Crushing Blow* | Stunning Fist | Stunning Fist reduces target’s AC | G, C | UC |
Jawbreaker* | Improved Unarmed Strike, Stunning Fist, Heal 6 ranks | With successful Stunning Fist, you may cripple opponent's mouth | G, C | UC |
Bonebreaker* | Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks | Deal Str or Dex damage when using Stunning Fist | G, C | UC |
Neckbreaker* | Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks | May deal Str or Dex damage to pinned opponent | G, C | UC |
Touch of Serenity* | Wis 18, Improved Unarmed Strike, base attack bonus +8 | Foes hit by unarmed strikes cannot attack or cast spells | G, C | APG |
Rending Claws* | Str 13, two claw attacks, base attack bonus +6 | Deal 1d6 extra damage if both claws hit | G, C | APG |