This is a general list of feats that are roughly equally helpful to any melee combatant. Some of these feats will appear here, even if they are also on more specific lists, if they are still helpful to any melee character. This list does not include feats available only to specific races.
Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Antagonize | — | Use Diplomacy or Intimidate to goad creatures | G | UM |
Bludgeoner* | — | Inflict nonlethal damage with bludgeoning weapons | G, C | UC |
Charge of the Righteous* | base attack bonus +1 | You do not suffer -2 AC penalty when you charge undead or evil outsiders. | G, C | FoP |
Critical Focus* | Base attack bonus +9 | +4 bonus on attack rolls made to confirm critical hits | G, C | CRB |
Bleeding Critical* | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target takes 2d6 bleed | G, C, Crit | CRB |
Blinding Critical* | Critical Focus, base attack bonus +15 | Whenever you score a critical hit, the target is blinded | G, C, Crit | CRB |
Crippling Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target’s speed is halved | G, C | APG |
Critical Mastery* | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits | G, C | CRB |
Deafening Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is deafened | G, C, Crit | CRB |
Impaling Critical* | Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +11 | May impale and deal extra damage to an opponent with a critical hit | G, C, Crit | UC |
Improved Impaling Critical* | Impaling Critical, Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +13 | Impaled opponent must succeed at a grapple maneuver to pull your weapon out | G, C, Crit | UC |
Sickening Critical* | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target is sickened | G, C, Crit | CRB |
Staggering Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is staggered | G, C, Crit | CRB |
Stunning Critical* | Staggering Critical, base attack bonus +17 | Whenever you score a critical hit, the target is stunned | G, C, Crit | CRB |
Tiring Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is fatigued | G, C, Crit | CRB |
Exhausting Critical* | Tiring Critical, base attack bonus +15 | Whenever you score a critical hit, the target is exhausted | G, C, Crit | CRB |
Cornugon Smash* | Power Attack, Intimidate 6 ranks. | Make free Intimidate checks when you Power Attack | G, C | CEoD |
Desperate Battler* | — | Gain +1 morale bonus on melee attack and damage when alone | G, C | ISWG |
Diehard | Endurance | Automatically stabilize and remain conscious below 0 hp | G | CRB |
Enforcer* | Intimidate 1 rank | Demoralize opponent as free action when you inflict nonlethal damage | G, C | APG |
Felling Smash* | Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6 | Trip a foe when you make a power attack | G, C | UC |
Hammer the Gap* | Base attack bonus +6 | With a full-attack action, each hit against the same opponent deals extra damage | G, C | UC |
Intimidating Prowess* | — | Add Str to Intimidate in addition to Cha | G, C | CRB |
Lunge* | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach | G, C | CRB |
Precise Strike* | Dex 13, base attack bonus +1 | Deal +1d6 points of precision damage with melee attacks | C, T | APG |
Vital Strike* | Base attack bonus +6 | Deal twice the normal damage on a single attack | G, C | CRB |
Devastating Strike* | Vital Strike, base attack bonus +9 | Deal extra damage when using Vital Strike bonus | G, C | UC |
Improved Devastating Strike* | Devastating Strike, base attack bonus +13 | Gain bonus on rolls to confirm critical hits | G, C | UC |
Furious Finish | Rage class feature, Vital Strike, base attack bonus +6 | Deal maximum damage and end your rage | G | UC |
Improved Vital Strike* | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack | G, C | CRB |
Greater Vital Strike* | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack | G, C | CRB |
Weapon Focus* | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon | G, C | CRB |
Crusader's Flurry | Channel energy and flurry of blows class features, Weapon Focus with deity's favored weapon | May use flurry of blows with deity’s favored melee weapon | G | UC |
Dazzling Display* | Weapon Focus | Intimidate all foes within 30 feet | G, C | CRB |
Intimidating Bane | Bane class feature, Dazzling Display, character level 8th | Gain +2 bonus on Dazzling Display while bane is active | G | UC |
Gory Finish* | Dazzling Display, Weapon Focus | Make an intimidate check if you reduce an opponent to negative hit points | G, C | UC |
Shatter Defenses* | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed | G, C | CRB |
Deadly Stroke* | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed | G, C | CRB |
Greater Weapon Focus* | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon | G, C | CRB |
Penetrating Strike* | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction | G, C | CRB |
Greater Penetrating Strike* | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction | G, C | CRB |
Weapon Specialization* | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon | G, C | CRB |
Greater Weapon Specialization* | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon | G, C | CRB |
Feat Type(s): C: Combat; Crit: Critical; F: Faction; G: General; Grit: Grit; T: Teamwork; IC: Item Creation; MM: Metamagic; P Performance