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Class-Specific Feats

These lists of feats are those that are dependent on class features or class levels, and are available to only one or two classes (not counting archetypes and other odd character builds). These lists also do not include Channeling Feats.
Alchemist FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Adder StrikePPoison Use class feature, Improved Unarmed StrikeCraft (alchemy) 1 rankMay apply contact poison to unarmed strikesG, CUC
  Pinpoint PoisonerPAdder StrikeTwo-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks When using Adder Strike, you may poison two blowgun darts that can be used in meleeG, CUC
Die for Your Master Tumor familiar alchemist discoveryTumor familiar dies in place of its master GUM
Extra BombsBomb class featureThrow two additional bombs per day GAPG
Extra DiscoveryDiscovery class featureGain one additional discoveryGAPG
Implant BombHeal 5 ranks, delayed bomb alchemist discovery Implant a bomb in a willing or helpless creature GUM
Planar PreservationistPreservationist alchemist archetypeWith every summon nature’s ally extract you learn, learn a corresponding summon monster extractGUM
Remote BombDelayed bomb discoveryIncrease the delay on your bombs and detonate bombs remotely
G
UM
P: This feat requires Poison Use, which is available to the Alchemist base class, the Ninja alternate class, the Assassin prestige class, and the Spy Rogue archetype.

Barbarian FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Bolstered ResilienceD Damage reductionIncrease DR against a single attackGUC
Destroyer's BlessingHalf-orc or orcrage class feature, worshiper of the Destroyer Regain rage by sunderingG, COoG
Extra RageRage class featureUse rage for 6 additional rounds per dayGCRB
Extra Rage PowerRage power class featureGain one additional rage powerGAPG
Ferocious TenacityHalf-orc or orc, ferocity racial trait, rage class featureNegate some damage when it would otherwise kill you by expending ragepoints. G, COoG
Furious FinishRage class feature, Vital Strikebase attack bonus +6Deal maximum damage and end your rageGUC
Gore FiendHalf-orc or orcrage class featureRegain rounds of rage by dealing or suffering critical hits.G, COoG
Raging VitalityCon 15, rage class feature+2 bonus to Con when raging, and continue raging if unconsciousGAPG
D: This feat requires Damage Reduction, which is available to the Barbarian core class, the Fighter core class, the Pain Taster prestige class, the Stalwart Defender prestige class, the Aquatic Druid archetype, Oracles with the Dark Tapestry or Wood mysteries, and Sorcerers with the Aberrant bloodline.

Bard FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Discordant VoicePBardic performance class feature, Perform (oratory or sing) 10 ranks When using bardic performance, allies deal 1d6 extra sonic damage GUC
Extra PerformancePBardic performance class featureUse bardic performance for 6 additional rounds per dayGCRB
Fire MusicSpellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another classReplace bard spell damage with fire damage, summoned monsters gain fire attacksGUM
Harmonic SagePBardic performance class feature, Knowledge (engineering) 5 ranksGain extra abilities when performing within an artificial structureGUC
Leaf SingerPCha 13, bardic performanceelf or half-elfGain benefits to bardic performance in forests and against feyGAPG
Lingering PerformancePBardic performance class abilityBardic performance continues for 2 rounds after you stop performing 
G
APG
SpellsongPCha 13, bardic performance class feature, ability to cast 1st-level spells Combine spellcasting and bardic performanceGUM
Stone SingerPCha 13, bardic performancedwarfGain benefits to bardic performance underground and against earth creatures GAPG
War SingerPCha 13, bardic performancehalf-orc or orcGain benefits to bardic performance on battlefields and against orcsGAPG
P: This feat requires Bardic Performance, which is available to the Bard core class and the Pathfinder Chronicler prestige class.

Cavalier FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Horse MasterExpert trainer class feature, Ride 6 ranks Use your character level to determine powers and abilities for your mount G, CUC
Practiced TacticianTTactician class featureUse tactician ability one additional time per dayGAPG
T: This feat requires Tactician, which is available to the Cavalier base class and the Tactician Fighter archetype.

Cleric FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Crusader's FlurryCChannel energy and flurry of blows class features, Weapon Focus with deity's favored weapon May use flurry of blows with deity’s favored melee weaponGUC
Domain StrikeDDomain class feature, Improved Unarmed StrikeUse a domain power through unarmed strikeG, CUC
Guided HandCChannel Smite, proficiency with deity’s chosen weapon May use Wisdom modifier for attack rolls with favored weapon GUC
Sacred SummonsAAura class feature, ability to cast summon monsterSummon monsters whose alignment subtype matches yours as a standard actionGUM
Warrior PriestDAbility to cast divine spells, domain or mystery class feature+1 bonus to initiative and +2 on concentration checks when casting defensivelyGUM
C: This feat requires Channel Energy, which is available to the Cleric core class, the Paladin core class, and the Antipaladin alternate class. It is also available (with restrictions) to Druids with the Arctic or Swamp domains, Oracles with the Bones or Life mysteries, and Wizards of the Necromancy school.
D: This feat requires a Domain, which is available to the Cleric core class, the Druid core class, the Inquisitor base class, the Sacred Servant Paladin archetype, and the Hellknight prestige class.
A: This feat requires Aura, which is available to the Cleric core class, the Paladin core class, the Antipaladin alternate class, the Hellknight prestige class, and the Justiciar prestige class.

Druid FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Aspect of the BeastWWild shape class featureGain one of four bestial advantages GAPG
Fast EmpathyEHandle Animal 5 ranks, wild empathy class feature Use wild empathy as a standard action GUM
Greater Wild EmpathyEKnowledge (nature) 5 ranks, wild empathy class feature Use wild empathy to intimidate and expand the creatures it can affect GUM
Mystic StrideSDex 15, Nimble Moveswoodland stride class featureMove at full speed even through magically enhanced foliageGUM
Natural SpellSWis 13, wild shape class featureCast spells while using wild shape
G
CRB
Powerful ShapeWWild shape class feature, druid level 8thWhile in wild shape, you are treated as one size category larger GUM
Quick Wild ShapeWWild shape class feature, caster level 8thWild shape quickly into a less powerful formGUM
Shaping FocusWKnowledge (nature) 5 ranks, wild shape class featureCount other class levels as druid levels for the purpose of wild shapeGUM
Vermin HeartEWild empathy class featureTarget vermin with spells as if they were animalsGAPG
Wild SpeechWWild shape class feature, druid level 6thSpeak while in wild shapeGUM
W: This feat requiers Wild Shape, which is available to the Druid core class and the Brightness Seeker prestige class.
E: This feat requires Wild Empathy, which is available to the Druid core class, the Ranger core class, and the Brightness Seeker prestige class. It is also available (with restrictions) to the Sea Witch archetype.
S: This feat requires Woodland Stride, which is available to the Druid core class, the Ranger core class, Oracles with the Wood mystery, and Sorcerers with the Fey bloodline.

Fighter Feats*PrerequisitesBenefitsFeat
Type(s)
Source
Critical MasteryAny two critical feats, 14th-level fighterApply two effects to your critical hitsG, CCRB
Disruptive6th-level fighterIncreases the DC to cast spells adjacent to youG, CCRB
  SpellbreakerDisruptive, 10th-level fighterEnemies provoke attacks if their spells failG, CCRB
    Ray ShieldDex 15, Missile ShieldSpellbreakerDeflect one ranged touch attack per round with shieldG, CAPG
    Teleport TacticianCombat ReflexesDisruptiveSpellbreakerTeleporting creatures provoke attacks of opportunityG, CAPG
Disrupting ShotDex 13, Point-Blank Shot, 6th-level fighterRanged attacks increase enemy’s DC to cast spellsG, CAPG
Greater Shield FocusShield Focus, 8th-level fighterGain a +1 bonus to your AC when using a shieldG, CCRB
Greater Weapon FocusWeapon Focus, 8th-level fighter+1 bonus on attack rolls with one weapon
G, C
CRB
  Deadly StrokeGreater Weapon FocusShatter Defensesbase attack bonus +11Deal double damage plus 1 Con bleedG, CCRB
Penetrating StrikeWeapon Focus, 12th-level fighterYour attacks ignore 5 points of damage reductionG, CCRB
Pin DownCombat Reflexesfighter level 11thOpponents that take 5-foot step or withdraw provoke attack of opportunity from youG, CUC
Shield SpecializationShield Focus, 4th-level fighter+2 bonus to AC against criticals with one type of shieldG, CAPG
  Greater Shield SpecializationGreater Shield FocusShield Specialization, 12th-level fighter+2 bonus to AC against criticals, and negate critical hit once per dayG, CAPG
Weapon SpecializationWeapon Focus, 4th-level fighter+2 bonus on damage rolls with one weaponG, CCRB
  Greater Weapon SpecializationWeapon Specialization, 12th-level fighter+2 bonus on damage rolls with one weaponG, CCRB
  Impaling CriticalCritical FocusWeapon Specialization with selected piercing melee weapon, base attack bonus +11May impale and deal extra damage to an opponent with a critical hitG, C, CritUC
    Improved Impaling CriticalImpaling CriticalCritical FocusWeapon Specializationwith selected piercing melee weapon, base attack bonus +13Impaled opponent must succeed at a grapple maneuver to pull your weapon outG, C, CritUC
  Point-Blank MasterWeapon Specialization with a ranged weaponDo not provoke attacks of opportunity while firing one ranged weaponG, CAPG
    False OpeningDex 13, DodgeClose-Quarters Thrower or Point Blank MasterWeapon Focus with selected ranged weaponMay choose to provoke attacks of opportunity, gain +4 AC vs. attacksG, CUC
  Tripping TwirlInt 13, Combat ExpertiseImproved TripTripping StaffWeapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12Use a quarterstaff to make a trip attempt against all adjacent enemiesG, CUM
*: These feats require the character to have levels in Fighter. The Magus base class, the Samurai alternate class, the Eldritch Knight prestige class, and the Musketeer Cavalier archetype treat some or all of their levels as Fighter levels for the purpose of qualifying for feats.

Inquisitor FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Branded for RetributionBane class featureGrant ally’s weapon the Bane quality against a branded opponentGUC
Channeling ScourgeCInquisitorchannel energy class feature Inquisitor levels count as cleric levels for channeling damage GUC
Double BaneBane class feature, Two-Weapon FightingApply your bane to a second weaponGUC
Exploit LoreMonster lore class feature, base attack bonus +11Use your lore to gain attack and damage bonus against a single creatureGUM
Extended BaneBane class featureBane is extended a number of rounds equal to your WisdomGUM
Extra BaneBane class featureMay use bane ability 3 additional times per dayGUC
Eyes of JudgmentDetect alignment class feature, caster level 6th Determine target’s exact alignment after 3 rounds of observation GUM
Favored JudgmentWis 13, judgment class featureJudgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list 
G
UM
Grant InitiativeCunning initiative class featureGrant bonus to initiative to allyGUM
Improved Monster LoreMonster lore class featureGain a sacred bonus on monster lore checksGUM
Insightful GazeStern gaze class feature, Sense Motive 5 ranksWhen using Sense Motive, roll twice and take the higher rollGUM
Intimidating BaneBane class feature, Dazzling Display, character level 8thGain +2 bonus on Dazzling Display while bane is activeGUC
Intimidating GazeStern gaze class feature, Intimidate 5 ranksWhen using Intimidate, roll twice and take the higher rollGUM
Instant JudgmentSecond judgment class featureMay pronounce or change a judgment as an immediate actionGUC
Judgment SurgeJudgment class feature, judgment twice per day class featureGain improved versions of your judgmentsGUM
Menacing BaneBane class featureMay imbue weapon with menacing special qualityGUC
Merciful BaneBane class featureSwitch damage from lethal to nonlethal as a swift actionGUC
Thoughtful DiscernmentDDiscern lies class featureDetect lies in a statement you heard, even hours after it has been utteredGUM
C: This feat requires Channel Energy, which is available to the Cleric core class, the Paladin core class, and the Antipaladin alternate class. It is also available (with restrictions) to Druids with the Arctic or Swamp domains, Oracles with the Bones or Life mysteries, and Wizards of the Necromancy school.
D: This feat requires Discern Lies, which is available to the Inquisitor base class and the Hellknight prestige class.

Magus FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Disruptive RecallSpell recall class feature, Spellcraft 5 ranks Use spell recall after disrupting an opponent’s spell GUC
Extra ArcanaMagus arcana class featureGain an additional magus arcanaGUM
Extra Arcane Pool Arcane pool class featureArcane pool increases by 2GUM
Maximized SpellstrkeWMaximized magic magus arcana, weapon expertise class feature or Quick Draw Maximize spellstrike by spending 3 arcana pool points GUC
W: This feat has Weapon Expertise as an optional requirement, which is available to the Samurai alternate class.

Monk FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Crusader's FlurryCChannel energy and flurry of blows class features, Weapon Focus with deity's favored weaponMay use flurry of blows with deity’s favored melee weaponGUC
Deep DrinkerCon 13, monk level 11, drunken ki class featureGain 2 temporary ki from drunken kiGAPG
Deny DeathKKi poolEnduranceUse ki to stave off deathGUM
Dimensional AgilitySAbundant step class feature or ability to cast dimension doorMay take any additional actions remaining after usingdimension door or abundant stepGUC
  Dimensional AssaultDimensional AgilityMay use dimension door or abundant step as part of acharge actionGUC
    Dimensional DervishDimensional Assaultbase attack bonus +6During full-attack action, you may cast dimension dooror use abundant step as a swift actionGUC
Dimensional Maneuvers
Dimensional Dervishbase attack bonus +9Gain +4 on combat maneuver checks while using Dimensional DervishGUC
Dimensional Savant
Dimensional Dervishbase attack bonus +9Provide flanking from all squares you attack from when using Dimensional Dervish
G
UC
Elusive RedirectionElusive target class feature, Combat Expertise,Improved Unarmed Strikeflowing monk level 12thWhen you successfully avoid damage, spend 1 ki point to redirect attack back at opponentGUC
Extra KiKKi pool class featureIncrease your ki pool by 2 pointsGCRB
Fast DrinkerCon 18, drunken ki class featureDrink as a swift actionGAPG
Gliding StepsKDodgeMobilityNimble Moveski poolUse ki to provoke fewer attacks of opportunities while movingGUM
Ki StandKKi poolStand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do soGUM
Monastic LegacyStill mind class feature, Improved Unarmed StrikeCount half your non-monk levels as monk levels for unarmed strike damageG, CUC
Spider StepAcrobatics 6 ranks, Climb 6 ranks, 6th-level monkWalk on walls or ceilings for half your slow fall distanceGAPG
  Cloud StepSpider Step, 12th-level monkAir walk for half your slow fall distanceGAPG
C: This feat requires Channel Energy, which is available to the Cleric core class, the Paladin core class, and the Antipaladin alternate class. It is also available (with restrictions) to Druids with the Arctic or Swamp domains, Oracles with the Bones or Life mysteries, and Wizards of the Necromancy school.
K: This feat requires Ki Pool, which is available to the Monk core class, the Ninja alternate class, and Rogues with the Ki Pool talent.
S: This feat has the ability to cast a specific spell as an optional requirement. Check your character's spell lists.

Ninja FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Adder StrikePPoison Use class feature, Improved Unarmed Strike,Craft (alchemy) 1 rankMay apply contact poison to unarmed strikesG, CUC
  Pinpoint PoisonerPAdder StrikeTwo-Weapon Fighting or flurry of blowsclass feature, Craft (alchemy) 6 ranksWhen using Adder Strike, you may poison two blowgundarts that can be used in melee G, CUC
Dastardly FinishSSneak attack +5d6Deliver coup de grace to cowering or stunned targetG, CAPG
Deny DeathKKi poolEnduranceUse ki to stave off deathGUM
Extra KiKKi pool class featureIncrease your ki pool by 2 pointsGCRB
Gliding StepsKDodgeMobilityNimble Moveski poolUse ki to provoke fewer attacks of opportunities while movingGUM
Ki StandKKi poolStand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do soGUM
Knockout ArtistSSneak attack class feature, Improved Unarmed StrikeGain +2 damage per sneak attack when dealing nonlethal sneak damage
G
UC
P: This feat requires Poison Use, which is available to the Alchemist base class, the Ninja alternate class, the Assassin prestige class, and the Spy Rogue archetype.
K: This feat requires Ki Pool, which is available to the Monk core class, the Ninja alternate class, and Rogues with the Ki Pool talent.
S: This feat requires Sneak Attack, which is available to the Rogue core class, the Ninja alternate class, the Sandman Bard archetype, and the Vivisectionist Alchemist archetype, as well as the following prestige classes: Arcane TricksterAssassinHalfling OpportunistInner Sea PirateLion BladeLow TemplarMaster SpyRed Mantis Assassin, and Shackles Pirate.

Oracle FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Abundant RevelationsMystery class featureUse a single revelation more times each dayGUM
Extra RevelationRevelation class feature Gain one additional revelationGAPG
Oracular IntuitionMystery class featureGain bonuses to Sense Motive and Spellcraft to identify magic item properties GUM
Prophetic VisionaryMystery class featureOnce per day, enter a deep trance and gain a prophetic visionGUM
Warrior PriestDAbility to cast divine spells, domain or mystery class feature +1 bonus to initiative and +2 on concentration checks when casting defensively
G
UM
D: This feat requires a Domain, which is available to the Cleric core class, the Druid core class, the Inquisitor base class, the Sacred Servant Paladin archetype, and the Hellknight prestige class.

Paladin* FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Adept ChampionSSmite evil class feature, base attack bonus +5Trade smite evil damage for bonus on combat maneuver checksGUC
Crusader's FistLay on hands or touch of corruption class feature, Improved Unarmed Strikebase attack bonus +6May use lay on hands or touch of corruption upon successful unarmed strikeG, CUC
Crusader's FlurryCChannel energy and flurry of blows class features, Weapon Focus with deity's favored weaponMay use flurry of blows with deity’s favored melee weaponGUC
Dragonbane AuraAura of courage class feature, caster level 8thAura of courage expands and grants protection against dragon breath weaponsGUM
Extra Lay On HandsLay on hands class featureUse lay on hands two additional times per day GCRB
Extra MercyMercy class featureYour lay on hands benefits from one additional mercy GCRB
Fearless AuraAura of courage class feature, caster level 8thAura of courage expands and makes allies immune to fear effectsGUM
Greater MercyCha 13, lay on hands class feature, mercy class featureLay on hands heals extra hit points if the target doesn't need a mercy GUM
  Ultimate MercyCha 19, Greater Mercylay on handsmercy class feature Expend 10 uses of lay on hands to bring a dead creature back to life
G
UM
Painful AnchorAnchoring aura class featureDeal damage to an anchored evil outsiderGUM
Protector's StrikeSSmite evil class feature, base attack bonus +5Grant someone else a deflection bonus to AC whilesmiting evil instead of yourself. GFoP
Pure FaithDivine health class featureGain a +4 sacred bonus against poisonGUM
Radiant ChargeLay on hands class featureExpend uses of lay on hands to deal extra damage, bypassing evil creatures’ resistances and immunitiesGUM
Reward of GraceLay on hands class featureWith each use of lay on hands, gain a +1 sacred bonuson attack rollsGUM
Reward of LifeLay on hands class featureWith each use of lay on hands, gain hit points equal to your CharismaGUM
Sacred SummonsA



Ultimate ResolveAura of resolve class featureAura of resolve expands and does not fall when you doGUM
Unsanctioned DetectionDetect evil class featureUse detect evil to gain bonuses on Perception and Sense Motive checksGUM
Unsanctioned KnowledgeInt 13, must be able to cast 1st-level paladin spellsAdd spells to your paladin spell listGUM
Word of HealingLay on hands class featureUse lay on hands from a distanceGUM
*Feats in italics are also available to Antipaladins. Note that the Antipaladin's Touch of Corruption ability counts as Lay on Hands for the purposes of feats, spells, and abilities that modify or work with Lay on Hands. Some GMs may allow more feats than those presented in italics to work with the Antipaladin alternate class.
S: This feat requires Smite Evil, which is available to the Paladin core class and the Chevalier prestige class.
C: This feat requires Channel Energy, which is available to the Cleric core class, the Paladin core class, and the Antipaladin alternate class. It is also available (with restrictions) to Druids with the Arctic or Swamp domains, Oracles with the Bones or Life mysteries, and Wizards of the Necromancy school.
A: This feat requires Aura, which is available to the Cleric core class, the Paladin core class, the Antipaladin alternate class, the Hellknight prestige class, and the Justiciar prestige class.

Ranger FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Advanced Ranger TrapTrap class feature, ranger level 5th Add +1 to the Disable Device and Perception check DCs for your ranger traps GUM
Extra Ranger TrapTrap class featureSet traps two additional times a dayGUM
Fast EmpathyEHandle Animal 5 ranks, wild empathy class featureUse wild empathy as a standard actionGUM
Favored DefenseFavored enemy class featureBonus to CMD and AC when attacked by favored enemyGAPG
Greater Wild EmpathyE Knowledge (nature) 5 ranks, wild empathy class feature Use wild empathy to intimidate and expand the creatures it can affect
G
UM
Mystic StrideSDex 15, Nimble Moveswoodland stride class featureMove at full speed even through magically enhanced foliageGUM
Vermin HeartEWild empathy class featureTarget vermin with spells as if they were animalsGAPG
T: This feat requires Trap, which is available to the Trapper Ranger archetype. The feat Learn Ranger Trap also allows any character to take this feat.
E: This feat requires Wild Empathy, which is available to the Druid core class, the Ranger core class, and the Brightness Seeker prestige class. It is also available (with restrictions) to the Sea Witch archetype.
S: This feat requires Woodland Stride, which is available to the Druid core class, the Ranger core class, Oracles with the Wood mystery, and Sorcerers with the Fey bloodline.

Rogue FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Dastardly FinishSSneak attack +5d6Deliver coup de grace to cowering or stunned target G, CAPG
Extra Rogue Talent Rogue talent class featureGain one additional rogue talentGAPG
Knockout ArtistSSneak attack class feature, Improved Unarmed Strike Gain +2 damage per sneak attack when dealing nonlethal sneak damage GUC
S: This feat requires Sneak Attack, which is available to the Rogue core class, the Ninja alternate class, the Sandman Bard archetype, and the Vivisectionist Alchemist archetype, as well as the following prestige classes: Arcane TricksterAssassinHalfling OpportunistInner Sea PirateLion BladeLow TemplarMaster SpyRed Mantis Assassin, and Shackles Pirate.

Sorcerer FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Create Sanguine Elixir Cha 15, Brew PotionCraft (alchemy) 12 ranks,sorcerer level 3rd Create an elixir that allows another to use a bloodline powerGUM
Sorcerous Bloodstrike Cha 13, sorcerer bloodline class featureRegain a bloodline power when you reduce a creature to 0 or fewer hit points GUM

Summoner FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Defending EidolonShield ally class featureYour eidolon sacrifices its attacks to defend youGUM
Extra EvolutionEidolon class featureEidolon adds 1 point to its evolution pool GUM
Extra SummonsAbility to cast summon monster as a spell-like abilitysummoner level 1st Gain 1 extra use of summon monster per day GUM
Focused EidolonShield ally class featureGain +4 on concentration checks while adjacent to your eidolon GUM
Resilient Eidolon Eidolon class featureWhen you are knocked unconscious, fall asleep, or are killed, your eidolon remains with youGUM
Sense LinkBond senses class featureGain a +4 bonus on Perception checks when sharing your eidolon’s sensesGUM
Summoner’s Call Eidolon class featureYour eidolon gets a bonus when summoned
G
APG
Vigilant EidolonEidolon class feature+4 bonus on Perception checks when your eidolon is within arm’s reach, conscious, and not helplessGUM

Witch FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Accursed HexHHex class featureTarget a creature with a hex a second time that day if it made its save the first time GUM
Evolved FamiliarFInt 13, Cha 13, familiar class featureFamiliar gains a summoner evolutionGUM
Extra HexHHex class featureGain one additional hexGAPG
Hex StrikeHHex class feature, Improved Unarmed StrikeUpon successful unarmed strike, you may use a hexG, CUC
Improved FamiliarFAbility to acquire a familiar, see featGain a more powerful familiarGCRB
Spell HexHMajor hex class featureCast a 1st-level spell as a hexGUM
Split Hexwitch level 10thA targeted hex can affect two creatures
G
UM
  Split Major Hex Split Hexcaster level 18thA targeted major hex can affect two creaturesGUM
Witch KnifeWitch classUse dagger as focus for witch patron spellsGUM
H: This feat requires Hex, which is available to the Witch base class and the Hexcrafter Magus archetype.
F: This feat requires Familiar, which is available to the Wizard core class, the Witch base class, the Adept NPC class, the Daivrat prestige class, the Souldrinker prestige class, the Blight Druid archetype, and the Tattooed Sorcerer archetype, as well as Alchemists with the Tumor Familiar discovery, Druids with the Eagle domain, Magi with the Familiar arcana, Rogues with the Familiar talent, and Sorcerers with the Arcane or Serpentine bloodline.
S: This feat has the ability to cast a specific spell as an optional requirement. Check your character's spell lists.

Wizard FeatsPrerequisitesBenefitsFeat
Type(s)
Source
Evolved FamiliarFInt 13, Cha 13, familiar class feature Familiar gains a summoner evolutionGUM
Improved FamiliarFAbility to acquire a familiar, see feat Gain a more powerful familiarGCRB
Spell Mastery1st-level WizardPrepare some spells without a spellbook GCRB
F: This feat requires Familiar, which is available to the Wizard core class, the Witch base class, the Adept NPC class, the Daivrat prestige class, the Souldrinker prestige class, the Blight Druid archetype, and the Tattooed Sorcerer archetype, as well as Alchemists with the Tumor Familiar discovery, Druids with the Eagle domain, Magi with the Familiar arcana, Rogues with the Familiar talent, and Sorcerers with the Arcane or Serpentine bloodline.

Feat Type(s)C: Combat; Crit: Critical; F: Faction; G: General; Grit: Grit; T: Teamwork; IC: Item Creation; MM: Metamagic; P Performance
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