These lists of feats are those that are dependent on class features or class levels, and are available to only one or two classes (not counting archetypes and other odd character builds). These lists also do not include Channeling Feats.
Alchemist Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Adder StrikeP | Poison Use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank | May apply contact poison to unarmed strikes | G, C | UC |
Pinpoint PoisonerP | Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks | When using Adder Strike, you may poison two blowgun darts that can be used in melee | G, C | UC |
Die for Your Master | Tumor familiar alchemist discovery | Tumor familiar dies in place of its master | G | UM |
Extra Bombs | Bomb class feature | Throw two additional bombs per day | G | APG |
Extra Discovery | Discovery class feature | Gain one additional discovery | G | APG |
Implant Bomb | Heal 5 ranks, delayed bomb alchemist discovery | Implant a bomb in a willing or helpless creature | G | UM |
Planar Preservationist | Preservationist alchemist archetype | With every summon nature’s ally extract you learn, learn a corresponding summon monster extract | G | UM |
Remote Bomb | Delayed bomb discovery | Increase the delay on your bombs and detonate bombs remotely | G | UM |
Barbarian Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Bolstered ResilienceD | Damage reduction | Increase DR against a single attack | G | UC |
Destroyer's Blessing | Half-orc or orc, rage class feature, worshiper of the Destroyer | Regain rage by sundering | G, C | OoG |
Extra Rage | Rage class feature | Use rage for 6 additional rounds per day | G | CRB |
Extra Rage Power | Rage power class feature | Gain one additional rage power | G | APG |
Ferocious Tenacity | Half-orc or orc, ferocity racial trait, rage class feature | Negate some damage when it would otherwise kill you by expending ragepoints. | G, C | OoG |
Furious Finish | Rage class feature, Vital Strike, base attack bonus +6 | Deal maximum damage and end your rage | G | UC |
Gore Fiend | Half-orc or orc, rage class feature | Regain rounds of rage by dealing or suffering critical hits. | G, C | OoG |
Raging Vitality | Con 15, rage class feature | +2 bonus to Con when raging, and continue raging if unconscious | G | APG |
Bard Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Discordant VoiceP | Bardic performance class feature, Perform (oratory or sing) 10 ranks | When using bardic performance, allies deal 1d6 extra sonic damage | G | UC |
Extra PerformanceP | Bardic performance class feature | Use bardic performance for 6 additional rounds per day | G | CRB |
Fire Music | Spellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another class | Replace bard spell damage with fire damage, summoned monsters gain fire attacks | G | UM |
Harmonic SageP | Bardic performance class feature, Knowledge (engineering) 5 ranks | Gain extra abilities when performing within an artificial structure | G | UC |
Leaf SingerP | Cha 13, bardic performance, elf or half-elf | Gain benefits to bardic performance in forests and against fey | G | APG |
Lingering PerformanceP | Bardic performance class ability | Bardic performance continues for 2 rounds after you stop performing | G | APG |
SpellsongP | Cha 13, bardic performance class feature, ability to cast 1st-level spells | Combine spellcasting and bardic performance | G | UM |
Stone SingerP | Cha 13, bardic performance, dwarf | Gain benefits to bardic performance underground and against earth creatures | G | APG |
War SingerP | Cha 13, bardic performance, half-orc or orc | Gain benefits to bardic performance on battlefields and against orcs | G | APG |
Cavalier Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Horse Master | Expert trainer class feature, Ride 6 ranks | Use your character level to determine powers and abilities for your mount | G, C | UC |
Practiced TacticianT | Tactician class feature | Use tactician ability one additional time per day | G | APG |
Cleric Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Crusader's FlurryC | Channel energy and flurry of blows class features, Weapon Focus with deity's favored weapon | May use flurry of blows with deity’s favored melee weapon | G | UC |
Domain StrikeD | Domain class feature, Improved Unarmed Strike | Use a domain power through unarmed strike | G, C | UC |
Guided HandC | Channel Smite, proficiency with deity’s chosen weapon | May use Wisdom modifier for attack rolls with favored weapon | G | UC |
Sacred SummonsA | Aura class feature, ability to cast summon monster | Summon monsters whose alignment subtype matches yours as a standard action | G | UM |
Warrior PriestD | Ability to cast divine spells, domain or mystery class feature | +1 bonus to initiative and +2 on concentration checks when casting defensively | G | UM |
D: This feat requires a Domain, which is available to the Cleric core class, the Druid core class, the Inquisitor base class, the Sacred Servant Paladin archetype, and the Hellknight prestige class.
A: This feat requires Aura, which is available to the Cleric core class, the Paladin core class, the Antipaladin alternate class, the Hellknight prestige class, and the Justiciar prestige class.
Druid Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Aspect of the BeastW | Wild shape class feature | Gain one of four bestial advantages | G | APG |
Fast EmpathyE | Handle Animal 5 ranks, wild empathy class feature | Use wild empathy as a standard action | G | UM |
Greater Wild EmpathyE | Knowledge (nature) 5 ranks, wild empathy class feature | Use wild empathy to intimidate and expand the creatures it can affect | G | UM |
Mystic StrideS | Dex 15, Nimble Moves, woodland stride class feature | Move at full speed even through magically enhanced foliage | G | UM |
Natural SpellS | Wis 13, wild shape class feature | Cast spells while using wild shape | G | CRB |
Powerful ShapeW | Wild shape class feature, druid level 8th | While in wild shape, you are treated as one size category larger | G | UM |
Quick Wild ShapeW | Wild shape class feature, caster level 8th | Wild shape quickly into a less powerful form | G | UM |
Shaping FocusW | Knowledge (nature) 5 ranks, wild shape class feature | Count other class levels as druid levels for the purpose of wild shape | G | UM |
Vermin HeartE | Wild empathy class feature | Target vermin with spells as if they were animals | G | APG |
Wild SpeechW | Wild shape class feature, druid level 6th | Speak while in wild shape | G | UM |
E: This feat requires Wild Empathy, which is available to the Druid core class, the Ranger core class, and the Brightness Seeker prestige class. It is also available (with restrictions) to the Sea Witch archetype.
S: This feat requires Woodland Stride, which is available to the Druid core class, the Ranger core class, Oracles with the Wood mystery, and Sorcerers with the Fey bloodline.
Fighter Feats* | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Critical Mastery | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits | G, C | CRB |
Disruptive | 6th-level fighter | Increases the DC to cast spells adjacent to you | G, C | CRB |
Spellbreaker | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail | G, C | CRB |
Ray Shield | Dex 15, Missile Shield, Spellbreaker | Deflect one ranged touch attack per round with shield | G, C | APG |
Teleport Tactician | Combat Reflexes, Disruptive, Spellbreaker | Teleporting creatures provoke attacks of opportunity | G, C | APG |
Disrupting Shot | Dex 13, Point-Blank Shot, 6th-level fighter | Ranged attacks increase enemy’s DC to cast spells | G, C | APG |
Greater Shield Focus | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield | G, C | CRB |
Greater Weapon Focus | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon | G, C | CRB |
Deadly Stroke | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed | G, C | CRB |
Penetrating Strike | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction | G, C | CRB |
Pin Down | Combat Reflexes, fighter level 11th | Opponents that take 5-foot step or withdraw provoke attack of opportunity from you | G, C | UC |
Shield Specialization | Shield Focus, 4th-level fighter | +2 bonus to AC against criticals with one type of shield | G, C | APG |
Greater Shield Specialization | Greater Shield Focus, Shield Specialization, 12th-level fighter | +2 bonus to AC against criticals, and negate critical hit once per day | G, C | APG |
Weapon Specialization | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon | G, C | CRB |
Greater Weapon Specialization | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon | G, C | CRB |
Impaling Critical | Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +11 | May impale and deal extra damage to an opponent with a critical hit | G, C, Crit | UC |
Improved Impaling Critical | Impaling Critical, Critical Focus, Weapon Specializationwith selected piercing melee weapon, base attack bonus +13 | Impaled opponent must succeed at a grapple maneuver to pull your weapon out | G, C, Crit | UC |
Point-Blank Master | Weapon Specialization with a ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon | G, C | APG |
False Opening | Dex 13, Dodge, Close-Quarters Thrower or Point Blank Master, Weapon Focus with selected ranged weapon | May choose to provoke attacks of opportunity, gain +4 AC vs. attacks | G, C | UC |
Tripping Twirl | Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12 | Use a quarterstaff to make a trip attempt against all adjacent enemies | G, C | UM |
Inquisitor Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Branded for Retribution | Bane class feature | Grant ally’s weapon the Bane quality against a branded opponent | G | UC |
Channeling ScourgeC | Inquisitor, channel energy class feature | Inquisitor levels count as cleric levels for channeling damage | G | UC |
Double Bane | Bane class feature, Two-Weapon Fighting | Apply your bane to a second weapon | G | UC |
Exploit Lore | Monster lore class feature, base attack bonus +11 | Use your lore to gain attack and damage bonus against a single creature | G | UM |
Extended Bane | Bane class feature | Bane is extended a number of rounds equal to your Wisdom | G | UM |
Extra Bane | Bane class feature | May use bane ability 3 additional times per day | G | UC |
Eyes of Judgment | Detect alignment class feature, caster level 6th | Determine target’s exact alignment after 3 rounds of observation | G | UM |
Favored Judgment | Wis 13, judgment class feature | Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list | G | UM |
Grant Initiative | Cunning initiative class feature | Grant bonus to initiative to ally | G | UM |
Improved Monster Lore | Monster lore class feature | Gain a sacred bonus on monster lore checks | G | UM |
Insightful Gaze | Stern gaze class feature, Sense Motive 5 ranks | When using Sense Motive, roll twice and take the higher roll | G | UM |
Intimidating Bane | Bane class feature, Dazzling Display, character level 8th | Gain +2 bonus on Dazzling Display while bane is active | G | UC |
Intimidating Gaze | Stern gaze class feature, Intimidate 5 ranks | When using Intimidate, roll twice and take the higher roll | G | UM |
Instant Judgment | Second judgment class feature | May pronounce or change a judgment as an immediate action | G | UC |
Judgment Surge | Judgment class feature, judgment twice per day class feature | Gain improved versions of your judgments | G | UM |
Menacing Bane | Bane class feature | May imbue weapon with menacing special quality | G | UC |
Merciful Bane | Bane class feature | Switch damage from lethal to nonlethal as a swift action | G | UC |
Thoughtful DiscernmentD | Discern lies class feature | Detect lies in a statement you heard, even hours after it has been uttered | G | UM |
D: This feat requires Discern Lies, which is available to the Inquisitor base class and the Hellknight prestige class.
Magus Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Disruptive Recall | Spell recall class feature, Spellcraft 5 ranks | Use spell recall after disrupting an opponent’s spell | G | UC |
Extra Arcana | Magus arcana class feature | Gain an additional magus arcana | G | UM |
Extra Arcane Pool | Arcane pool class feature | Arcane pool increases by 2 | G | UM |
Maximized SpellstrkeW | Maximized magic magus arcana, weapon expertise class feature or Quick Draw | Maximize spellstrike by spending 3 arcana pool points | G | UC |
Monk Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Crusader's FlurryC | Channel energy and flurry of blows class features, Weapon Focus with deity's favored weapon | May use flurry of blows with deity’s favored melee weapon | G | UC |
Deep Drinker | Con 13, monk level 11, drunken ki class feature | Gain 2 temporary ki from drunken ki | G | APG |
Deny DeathK | Ki pool, Endurance | Use ki to stave off death | G | UM |
Dimensional AgilityS | Abundant step class feature or ability to cast dimension door | May take any additional actions remaining after usingdimension door or abundant step | G | UC |
Dimensional Assault | Dimensional Agility | May use dimension door or abundant step as part of acharge action | G | UC |
Dimensional Dervish | Dimensional Assault, base attack bonus +6 | During full-attack action, you may cast dimension dooror use abundant step as a swift action | G | UC |
Dimensional Maneuvers | Dimensional Dervish, base attack bonus +9 | Gain +4 on combat maneuver checks while using Dimensional Dervish | G | UC |
Dimensional Savant | Dimensional Dervish, base attack bonus +9 | Provide flanking from all squares you attack from when using Dimensional Dervish | G | UC |
Elusive Redirection | Elusive target class feature, Combat Expertise,Improved Unarmed Strike, flowing monk level 12th | When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent | G | UC |
Extra KiK | Ki pool class feature | Increase your ki pool by 2 points | G | CRB |
Fast Drinker | Con 18, drunken ki class feature | Drink as a swift action | G | APG |
Gliding StepsK | Dodge, Mobility, Nimble Moves, ki pool | Use ki to provoke fewer attacks of opportunities while moving | G | UM |
Ki StandK | Ki pool | Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so | G | UM |
Monastic Legacy | Still mind class feature, Improved Unarmed Strike | Count half your non-monk levels as monk levels for unarmed strike damage | G, C | UC |
Spider Step | Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk | Walk on walls or ceilings for half your slow fall distance | G | APG |
Cloud Step | Spider Step, 12th-level monk | Air walk for half your slow fall distance | G | APG |
K: This feat requires Ki Pool, which is available to the Monk core class, the Ninja alternate class, and Rogues with the Ki Pool talent.
S: This feat has the ability to cast a specific spell as an optional requirement. Check your character's spell lists.
Ninja Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Adder StrikeP | Poison Use class feature, Improved Unarmed Strike,Craft (alchemy) 1 rank | May apply contact poison to unarmed strikes | G, C | UC |
Pinpoint PoisonerP | Adder Strike, Two-Weapon Fighting or flurry of blowsclass feature, Craft (alchemy) 6 ranks | When using Adder Strike, you may poison two blowgundarts that can be used in melee | G, C | UC |
Dastardly FinishS | Sneak attack +5d6 | Deliver coup de grace to cowering or stunned target | G, C | APG |
Deny DeathK | Ki pool, Endurance | Use ki to stave off death | G | UM |
Extra KiK | Ki pool class feature | Increase your ki pool by 2 points | G | CRB |
Gliding StepsK | Dodge, Mobility, Nimble Moves, ki pool | Use ki to provoke fewer attacks of opportunities while moving | G | UM |
Ki StandK | Ki pool | Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so | G | UM |
Knockout ArtistS | Sneak attack class feature, Improved Unarmed Strike | Gain +2 damage per sneak attack when dealing nonlethal sneak damage | G | UC |
K: This feat requires Ki Pool, which is available to the Monk core class, the Ninja alternate class, and Rogues with the Ki Pool talent.
S: This feat requires Sneak Attack, which is available to the Rogue core class, the Ninja alternate class, the Sandman Bard archetype, and the Vivisectionist Alchemist archetype, as well as the following prestige classes: Arcane Trickster, Assassin, Halfling Opportunist, Inner Sea Pirate, Lion Blade, Low Templar, Master Spy, Red Mantis Assassin, and Shackles Pirate.
Oracle Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Abundant Revelations | Mystery class feature | Use a single revelation more times each day | G | UM |
Extra Revelation | Revelation class feature | Gain one additional revelation | G | APG |
Oracular Intuition | Mystery class feature | Gain bonuses to Sense Motive and Spellcraft to identify magic item properties | G | UM |
Prophetic Visionary | Mystery class feature | Once per day, enter a deep trance and gain a prophetic vision | G | UM |
Warrior PriestD | Ability to cast divine spells, domain or mystery class feature | +1 bonus to initiative and +2 on concentration checks when casting defensively | G | UM |
Paladin* Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Adept ChampionS | Smite evil class feature, base attack bonus +5 | Trade smite evil damage for bonus on combat maneuver checks | G | UC |
Crusader's Fist | Lay on hands or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6 | May use lay on hands or touch of corruption upon successful unarmed strike | G, C | UC |
Crusader's FlurryC | Channel energy and flurry of blows class features, Weapon Focus with deity's favored weapon | May use flurry of blows with deity’s favored melee weapon | G | UC |
Dragonbane Aura | Aura of courage class feature, caster level 8th | Aura of courage expands and grants protection against dragon breath weapons | G | UM |
Extra Lay On Hands | Lay on hands class feature | Use lay on hands two additional times per day | G | CRB |
Extra Mercy | Mercy class feature | Your lay on hands benefits from one additional mercy | G | CRB |
Fearless Aura | Aura of courage class feature, caster level 8th | Aura of courage expands and makes allies immune to fear effects | G | UM |
Greater Mercy | Cha 13, lay on hands class feature, mercy class feature | Lay on hands heals extra hit points if the target doesn't need a mercy | G | UM |
Ultimate Mercy | Cha 19, Greater Mercy, lay on hands, mercy class feature | Expend 10 uses of lay on hands to bring a dead creature back to life | G | UM |
Painful Anchor | Anchoring aura class feature | Deal damage to an anchored evil outsider | G | UM |
Protector's StrikeS | Smite evil class feature, base attack bonus +5 | Grant someone else a deflection bonus to AC whilesmiting evil instead of yourself. | G | FoP |
Pure Faith | Divine health class feature | Gain a +4 sacred bonus against poison | G | UM |
Radiant Charge | Lay on hands class feature | Expend uses of lay on hands to deal extra damage, bypassing evil creatures’ resistances and immunities | G | UM |
Reward of Grace | Lay on hands class feature | With each use of lay on hands, gain a +1 sacred bonuson attack rolls | G | UM |
Reward of Life | Lay on hands class feature | With each use of lay on hands, gain hit points equal to your Charisma | G | UM |
Sacred SummonsA | ||||
Ultimate Resolve | Aura of resolve class feature | Aura of resolve expands and does not fall when you do | G | UM |
Unsanctioned Detection | Detect evil class feature | Use detect evil to gain bonuses on Perception and Sense Motive checks | G | UM |
Unsanctioned Knowledge | Int 13, must be able to cast 1st-level paladin spells | Add spells to your paladin spell list | G | UM |
Word of Healing | Lay on hands class feature | Use lay on hands from a distance | G | UM |
S: This feat requires Smite Evil, which is available to the Paladin core class and the Chevalier prestige class.
C: This feat requires Channel Energy, which is available to the Cleric core class, the Paladin core class, and the Antipaladin alternate class. It is also available (with restrictions) to Druids with the Arctic or Swamp domains, Oracles with the Bones or Life mysteries, and Wizards of the Necromancy school.
A: This feat requires Aura, which is available to the Cleric core class, the Paladin core class, the Antipaladin alternate class, the Hellknight prestige class, and the Justiciar prestige class.
Ranger Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Advanced Ranger Trap | Trap class feature, ranger level 5th | Add +1 to the Disable Device and Perception check DCs for your ranger traps | G | UM |
Extra Ranger Trap | Trap class feature | Set traps two additional times a day | G | UM |
Fast EmpathyE | Handle Animal 5 ranks, wild empathy class feature | Use wild empathy as a standard action | G | UM |
Favored Defense | Favored enemy class feature | Bonus to CMD and AC when attacked by favored enemy | G | APG |
Greater Wild EmpathyE | Knowledge (nature) 5 ranks, wild empathy class feature | Use wild empathy to intimidate and expand the creatures it can affect | G | UM |
Mystic StrideS | Dex 15, Nimble Moves, woodland stride class feature | Move at full speed even through magically enhanced foliage | G | UM |
Vermin HeartE | Wild empathy class feature | Target vermin with spells as if they were animals | G | APG |
T: This feat requires Trap, which is available to the Trapper Ranger archetype. The feat Learn Ranger Trap also allows any character to take this feat.
E: This feat requires Wild Empathy, which is available to the Druid core class, the Ranger core class, and the Brightness Seeker prestige class. It is also available (with restrictions) to the Sea Witch archetype.
S: This feat requires Woodland Stride, which is available to the Druid core class, the Ranger core class, Oracles with the Wood mystery, and Sorcerers with the Fey bloodline.
Rogue Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Dastardly FinishS | Sneak attack +5d6 | Deliver coup de grace to cowering or stunned target | G, C | APG |
Extra Rogue Talent | Rogue talent class feature | Gain one additional rogue talent | G | APG |
Knockout ArtistS | Sneak attack class feature, Improved Unarmed Strike | Gain +2 damage per sneak attack when dealing nonlethal sneak damage | G | UC |
Sorcerer Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Create Sanguine Elixir | Cha 15, Brew Potion, Craft (alchemy) 12 ranks,sorcerer level 3rd | Create an elixir that allows another to use a bloodline power | G | UM |
Sorcerous Bloodstrike | Cha 13, sorcerer bloodline class feature | Regain a bloodline power when you reduce a creature to 0 or fewer hit points | G | UM |
Summoner Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Defending Eidolon | Shield ally class feature | Your eidolon sacrifices its attacks to defend you | G | UM |
Extra Evolution | Eidolon class feature | Eidolon adds 1 point to its evolution pool | G | UM |
Extra Summons | Ability to cast summon monster as a spell-like ability, summoner level 1st | Gain 1 extra use of summon monster per day | G | UM |
Focused Eidolon | Shield ally class feature | Gain +4 on concentration checks while adjacent to your eidolon | G | UM |
Resilient Eidolon | Eidolon class feature | When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you | G | UM |
Sense Link | Bond senses class feature | Gain a +4 bonus on Perception checks when sharing your eidolon’s senses | G | UM |
Summoner’s Call | Eidolon class feature | Your eidolon gets a bonus when summoned | G | APG |
Vigilant Eidolon | Eidolon class feature | +4 bonus on Perception checks when your eidolon is within arm’s reach, conscious, and not helpless | G | UM |
Witch Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Accursed HexH | Hex class feature | Target a creature with a hex a second time that day if it made its save the first time | G | UM |
Evolved FamiliarF | Int 13, Cha 13, familiar class feature | Familiar gains a summoner evolution | G | UM |
Extra HexH | Hex class feature | Gain one additional hex | G | APG |
Hex StrikeH | Hex class feature, Improved Unarmed Strike | Upon successful unarmed strike, you may use a hex | G, C | UC |
Improved FamiliarF | Ability to acquire a familiar, see feat | Gain a more powerful familiar | G | CRB |
Spell HexH | Major hex class feature | Cast a 1st-level spell as a hex | G | UM |
Split Hex | witch level 10th | A targeted hex can affect two creatures | G | UM |
Split Major Hex | Split Hex, caster level 18th | A targeted major hex can affect two creatures | G | UM |
Witch Knife | Witch class | Use dagger as focus for witch patron spells | G | UM |
F: This feat requires Familiar, which is available to the Wizard core class, the Witch base class, the Adept NPC class, the Daivrat prestige class, the Souldrinker prestige class, the Blight Druid archetype, and the Tattooed Sorcerer archetype, as well as Alchemists with the Tumor Familiar discovery, Druids with the Eagle domain, Magi with the Familiar arcana, Rogues with the Familiar talent, and Sorcerers with the Arcane or Serpentine bloodline.
S: This feat has the ability to cast a specific spell as an optional requirement. Check your character's spell lists.
Wizard Feats | Prerequisites | Benefits | Feat Type(s) | Source |
---|---|---|---|---|
Evolved FamiliarF | Int 13, Cha 13, familiar class feature | Familiar gains a summoner evolution | G | UM |
Improved FamiliarF | Ability to acquire a familiar, see feat | Gain a more powerful familiar | G | CRB |
Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook | G | CRB |
Feat Type(s): C: Combat; Crit: Critical; F: Faction; G: General; Grit: Grit; T: Teamwork; IC: Item Creation; MM: Metamagic; P Performance