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Colossal Land vehicle
Squares 96 (40 ft. by 60 ft.; 25 feet high)


AC 2; Hardness 10
hp 1,920 (959)
Base Save +3
Special Inside the tank, the crew has improved cover, granting them a +8 bonus to AC and a +4 bonus on Reflex saves.


Maximum Speed 90 ft.; Acceleration 30 ft.
Weapons One 6 pounder gun in the upper turret that can fire to the front, rear, and both sides of the tank; one machine gun in the belly-mounted turret that can fire to the front, rear, and both sides of the tank; and two machine guns in sponsons on the sides of the tank (one on each side) that can only fire out the side of the tank that they are mounted on and cannot fire to the front or rear.
Attack 6 pounder +10 (8d6+1/×3), 3 machine guns +11/+6 (2d8+6/×4)
Attack ram 8d8
CMB +8; CMD 18


Propulsion alchemical (4 squares of diesel engines on either side of tank; hardness 10,; hp 80)
Driving Check Craft (alchemy) or Knowledge (engineering) +10 to the DC
Forward Facing The tank's forward
Driving Device throttle and two levers to steer the tank
Driving Space a single 5-foot-by-5-foot square in the middle deck that contains the tank's driving device
Crew 4; 10 soldiers crew a tank and operate its weapons. Three soldiers crew the 6 pounder gun in the upper turret, while the three machine guns in the belly turret and the side sponsons are each crewed by one soldier.


Decks 3; The middle deck contains the 30-foot-by-10-foot crew compartment (including the driving square) with a 5-foot square machine guns on on each side. The lower deck is a 5-foot square inside the belly-mounted machine gun turret. The upper deck is a 10-foot-square turret. The decks all have small armored slits serving as windows (treat as arrow slits) that provide improved cover to the crew within.
Passengers 6 gunners