As the stillness of the moon reflected upon a still pond, the spiritualist discipline of Veiled Moon is seen as a strange and esoteric art, whose mysteries are difficult to grasp, and even harder to practice! The practitioners of this discipline are said to be ‘half-in, half-out’ due to the fact that they seem to be living in two worlds; in fact, this is not far from the truth. Veiled Moon disciples have grasped connections to the Astral and Ethereal planes in their mind through intense meditation and a spiritual devotion to learning the ways of spirits and the natural world, and blended them seamlessly into a martial art so supernatural that it borders on the magical. A potent, yet passive, discipline, its esoteric abilities are often misunderstood. Maneuvers include short distance astral teleportation, ethereal abilities to become incorporeal or use incorporeal touch attacks to strike foes easily, force damage strikes, and the ability to cause foes to become incorporeal themselves. The key skill for Veiled Moon is Stealth, and its associated weapon groups are light blades, double weapons, and spears. The discipline of Veiled Moon and all of its maneuvers and stances are considered to be supernatural abilities and thus do not function in situations where supernatural abilities will fail. If the character is on an a plane that does not touch the Ethereal, then Veiled Moon maneuvers that specify that they use the Ethereal Plane do not function; all others function normally due to all planes connecting to the Astral Plane. Teleportation maneuvers require that the destination must be within line of sight to the initiator, and are usable with the Dimensional Agility line of feats. Also, maneuvers with the (teleportation) tag only apply to the initiator himself, his gear and equipment, and up to 25 pounds of carried objects. Lastly, maneuvers with the [mind-affecting] tag are considered enchantment effects for the purposes of saving throws and immunities. This section contains the list of maneuvers for the Veiled Moon discipline. Order of Presentation: In the maneuver lists and descriptions, the maneuvers are grouped alphabetically by level. Initiator Level: Some maneuvers effects depend on the initiator level, which is usually the character's level in the class that provides access to martial maneuvers. The word "level" in the maneuver lists always refers to initiator level. Creatures and Characters: "Creatures" and "characters" are used synonymously in the maneuver descriptions. Discipline Restrictions Some disciplines carry specific restrictions on when they can be used, as well as specific rules for those disciplines, as defined in that discipline's maneuver list. The Veiled Moon DisciplineThe discipline of Veiled Moon and all of its maneuvers and stances are considered to be supernatural abilities and thus do not function in situations where supernatural abilities will fail. If the character is on an a plane that does not touch the Ethereal, then Veiled Moon maneuvers that specify that they use the Ethereal Plane do not function; all others function normally due to all planes connecting to the Astral Plane. Teleportation maneuvers require that the destination must be within line of sight to the initiator, and are usable with the Dimensional Agility line of feats. Also, maneuvers with the (teleportation) tag only apply to the initiator himself, his gear and equipment, and up to 25 pounds of carried objects. Lastly, maneuvers with the [mind-affecting] tag are considered enchantment effects for the purposes of saving throws and immunities.
maneuver name
Discipline: Veiled Moon (Strike); Level: 1 DESCRIPTION By shifting slightly between two worlds, the disciple confuses the senses of his foe so he may land his attack more easily. The initiator initiating this strike causes his foe to be flat-footed to this attack. |